index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sword2
Age
Commit message (
Expand
)
Author
2016-01-26
SWORD2: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-07
JANITORIAL: Fix clang printf warnings
Ori Avtalion
2014-08-22
SWORD1: Change "no DXA support" message.
Ben Castricum
2014-05-27
ALL: Make Debugger command function names conform to our guidelines.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
Johannes Schickel
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-08-12
I18N: Move specification of engine specific files to enginedir/POTFILES.
Johannes Schickel
2013-08-03
SWORD2: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SWORD2: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-06-20
SWORD2: Add back MPEG-2 video support
Matthew Hoops
2013-05-02
COMMON: Change kPlatformPC to kPlatformDOS
Matthew Hoops
2013-04-28
SWORD2: Fix potential allocation size mismatch. CID 1003324.
Torbjörn Andersson
2013-04-22
SWORD2: Fix reference to out-of-scope variable
Willem Jan Palenstijn
2013-04-22
SWORD2: Fix (unlikely) memory leak
Willem Jan Palenstijn
2013-04-18
ENGINES: Remove a bunch of unused private member variables
Max Horn
2012-11-08
SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
Filippos Karapetis
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-08-16
VIDEO: Merge AdvancedVideoDecoder into VideoDecoder
Matthew Hoops
2012-08-16
VIDEO: Remove setSystemPalette()
Matthew Hoops
2012-07-24
VIDEO: Convert DXADecoder to the AdvancedVideoDecoder API
Matthew Hoops
2012-07-23
VIDEO: Rewrite SmackerDecoder to use the new API
Matthew Hoops
2012-07-21
VIDEO: Move PSXStreamDecoder to the new VideoDecoder API
Matthew Hoops
2012-06-16
SWORD2: Get rid of casts on OSystem::copyRectToScreen calls.
Johannes Schickel
2012-05-12
VIDEO: Change getElapsedTime() into getTime()
Matthew Hoops
2012-03-25
SWORD2: Add a custom game option to toggle object labels
Filippos Karapetis
2012-03-11
COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.
Johannes Schickel
2012-02-26
COMMON: Move RenderMode and GUIOptions functionality into separate files
Max Horn
2012-02-23
Merge pull request #171 from clone2727/psx-stream-2
Willem Jan Palenstijn
2012-02-23
SWORD2: Add support for PSX stream playback
Matthew Hoops
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2012-01-09
SWORD2: Force fake transparency for PSX sprites
Fabio Battaglia
2012-01-08
SWORD2: Fix problem with the height of PSX sprites
Fabio Battaglia
2011-11-26
ALL: unrecognised -> unrecognized.
Johannes Schickel
2011-10-24
LAUNCHER: Add GUIO_NOASPECT to sword2
Strangerke
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-08-24
AUDIO: Remove default rate parameter from xa
Matthew Hoops
2011-08-24
AUDIO: Rename Vag to XA
Matthew Hoops
2011-07-03
SWORD2: Silence "variable set but not used" GCC warnings
eriktorbjorn
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-13
I18N: Make many more GUI MessageDialog strings translatable
Thierry Crozat
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-06-02
SWORD2: Replace snprintf() usage with Common::String::format()
D G Turner
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-25
ALL: analyse -> analyze
Matthew Hoops
2011-05-25
ALL: behaviour -> behavior
Matthew Hoops
[next]