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path: root/engines/sword2
AgeCommit message (Expand)Author
2007-02-08Instead of pre-rendering all subtitles and pre-loading all sounds for a movieTorbjörn Andersson
2007-02-03Fixing various doxygen warningsMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2007-01-27Stop movie lead-in/out when restarting the game (as I already claimed in aTorbjörn Andersson
2007-01-26Added separate function for playing cutscene lead-in/out sounds, and made sureTorbjörn Andersson
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
2006-12-18The MPEG player no longer handles frame syncing/dropping, so this comment isTorbjörn Andersson
2006-11-16Applied patch #1597800 to better support the Spanish end credits.Torbjörn Andersson
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-07Fixed regression caused by recent debug console cleanup. The key stroke thatTorbjörn Andersson
2006-10-21cleanupMax Horn
2006-10-15Added some more const keywordsMax Horn
2006-10-02Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for onlyTorbjörn Andersson
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16* Added virtual Engine::getDebugger() methodMax Horn
2006-09-16Overhaul of the debugger codeMax Horn
2006-09-09Fixed compilation.Torbjörn Andersson
2006-09-09Fixed crashes on Zodiac and add support for this deviceChris Apers
2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
2006-08-23Run the game detector before creating the engine. This is based entirely on aTorbjörn Andersson
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in the swor...Johannes Schickel
2006-07-22Cleanup.Torbjörn Andersson
2006-07-21Removing redundant paranthesisOystein Eftevaag
2006-07-15Some cleanups and restructuring. The clearScreen() function has been renamedTorbjörn Andersson
2006-07-15Fixed regression: Test if there's a text object to close before closing it.Torbjörn Andersson
2006-07-15Close the current text object when the movie is ended, to avoid potentialTorbjörn Andersson
2006-07-15Oops. I just noticed I was using _black to track the white colour, and _whiteTorbjörn Andersson
2006-07-15This is more consistent with how we usually initialize arrays of structs, andTorbjörn Andersson
2006-07-15Should fix shadowing warnings with gcc.Johannes Schickel
2006-07-15Fix building with msvc8.Johannes Schickel
2006-07-10Moved the initial screen clearing from play() to load(), so that it will beTorbjörn Andersson
2006-07-10Fixed bug #1519817, "ALL: Build failure if libmpeg2 is disabled".Torbjörn Andersson
2006-07-08CleanupTorbjörn Andersson
2006-07-08More robust handling of the optional startup.inf file.Torbjörn Andersson
2006-07-08Slightly more verbose debug message.Torbjörn Andersson
2006-07-08Added support for DXA cutscenes, while still retaining support for the old MPEGTorbjörn Andersson
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-03MPEG player fixes:Torbjörn Andersson
2006-05-28We already have a default setting for subtitles, so this shouldn't be needed.Torbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-24Only check if the files on "CD 0" are present. The others are requested withTorbjörn Andersson
2006-05-18Initialise _resList to avoid crash (from freeing an invalid pointer) if theTorbjörn Andersson
2006-05-18Renamed screenChanged() to handleScreenChanged().Torbjörn Andersson
2006-05-18Allow changing scaler while playing MPEG cutscenes.Torbjörn Andersson