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path: root/engines/tinsel/play.cpp
AgeCommit message (Expand)Author
2009-10-27TINSEL: Formatting cleanup, remove a dead var, tweaked comment to Get/SetNoBl...Max Horn
2009-10-26TINSEL: Move ExtractActor from scn.* to play.*Max Horn
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-05-25tinsel: remove the ugly psx l-space workaround, and instead add a check into ...Fabio Battaglia
2009-05-25tinsel: add PSX specific code to workaround the thief bug in past ankh-morpor...Fabio Battaglia
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-02-19Fix #2614150 - DW2: Repeating SFX that should stop/pause don'tJoost Peters
2009-02-07Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW...Joost Peters
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playa...Joost Peters
2009-02-04DW2 endian fixesJoost Peters
2009-02-02t2PlayReel() endian fixesJoost Peters
2009-01-25some DW2 endian fixesJoost Peters
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-23change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - must...Joost Peters
2008-12-13Bugfixes for text display and animations in DW1 demoPaul Gilbert
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...Filippos Karapetis
2008-07-25change PPINIT struct to use ScummVM datatypes, so sizeof(PPINIT) is 28 on ppc...Joost Peters
2008-07-25TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, PCO...Max Horn
2008-07-24Moved scheduler / process managment code into a new class SchedulerMax Horn
2008-07-23TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet anothe...Max Horn
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn