Age | Commit message (Expand) | Author |
2018-07-09 | TINSEL: Remove thumbnail support | David Fioramonti |
2018-07-06 | TINSEL: Show saved game creation time in load/save gui | David Fioramonti |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet |
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth |
2018-04-20 | TINSEL: Fix held items not in either inventory being lost | Paul Gilbert |
2018-04-18 | TINSEL: Fix hang in DW1 GRA when using items on Temple big hammer | Paul Gilbert |
2018-04-18 | TINSEL: Fix loading DW1 savegames with a held item | Paul Gilbert |
2018-02-01 | TINSEL: Remove now duplicate VER macro | Bastien Bouclet |
2017-11-19 | TINSEL: Increase maximum number of objects | Colin Snover |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover |
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson |
2017-07-16 | TINSEL: Fix some DW2 text/voice not playing all the way through | Paul Gilbert |
2016-11-29 | ALL: game state => saved game | Ben Castricum |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev |
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev |
2016-07-28 | TINSEL: Move debug channel registration to the very top of the engine constru... | Eugene Sandulenko |
2016-06-17 | TINSEL: Fix class initialization | Eugene Sandulenko |
2016-05-31 | TINSEL: Fix illegal memory reads. | Eugene Sandulenko |
2016-05-31 | TINSEL: Guard against illegal memory writes | Eugene Sandulenko |
2016-05-31 | TOON: Init memory before usage | Eugene Sandulenko |
2016-05-18 | TINSEL: Fix out-of-bounds array access | Eugene Sandulenko |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko |
2016-05-11 | TINSEL: Safer string manipulation | Eugene Sandulenko |
2016-05-09 | TINSEL: Fix number of buffer overruns | Eugene Sandulenko |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion |
2016-03-13 | BACKENDS: Only expose one set of functions for AudioCDManager | Matthew Hoops |
2016-03-13 | BACKENDS: Move to an openCD() without parameters as the public API | Matthew Hoops |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel |
2016-02-25 | TINSEL: Let listSaves return list sorted on slot numbers. | Johannes Schickel |
2016-02-09 | TINSEL: Enable Miles Audio for DW1+DW1CD Demo only | Martin Kiewitz |
2016-02-08 | TINSEL: Fix crash on big-endian hosts | Marcus Comstedt |
2016-02-07 | TINSEL: Fix crash when error() is called early | Marcus Comstedt |
2016-01-26 | TINSEL: Only request actual save slots in listSaves. | Johannes Schickel |
2016-01-10 | TINSEL: Added detection for DW1 fan translation | Eugene Sandulenko |
2016-01-07 | JANITORIAL: Fix clang printf warnings | Ori Avtalion |
2015-12-01 | TINSEL: Remove redundant assert check in SetHookScene | Paul Gilbert |
2015-10-24 | TINSEL: DW1: Improve timbre file error message | Martin Kiewitz |
2015-07-04 | TINSEL: DW1: enable Miles Audio for DOS only | Martin Kiewitz |
2015-07-04 | TINSEL: DW1: Miles Audio AdLib MIDPAK.AD support | Martin Kiewitz |
2015-07-04 | TINSEL: DW1: Miles Audio AdLib support for FAT.OPL | Martin Kiewitz |
2015-07-04 | TINSEL: Add drivers sub folder in Discworld 1, for Miles audio files. | Kirben |
2015-06-28 | TINSEL: Silence a gcc warning | Matthew Hoops |
2015-06-28 | TINSEL: DW1: MT32: don't pass timbre file | Martin Kiewitz |
2015-06-28 | TINSEL: DW1: add support for Miles Audio driver | Martin Kiewitz |
2014-10-17 | TINSEL: Move object creation from constructor to run() | Torbjörn Andersson |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel |
2014-02-18 | TINSEL: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-01-22 | TINSEL: Take advante of Engine::initializePath. | Johannes Schickel |