Age | Commit message (Collapse) | Author | |
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2017-07-25 | TITANIC: Fix the CBilgeDispensorEvent not firing | Paul Gilbert | |
It seems in the original CGameManager::update, and thus frameMessage, is called at an ultra high rate, allowing the dispensor's counter to quickly reach a trigger level. Whereas in the ScummVM implementation, the update method is only called at most a few times per frame. Rather than needlessly increasing the rate the update method is called, I've refactored CBilgeDispensorEvent to not need the counter. Though it still derives from CAutoSoundEvent so savegame loading still works. | |||
2016-08-12 | TITANIC: Implemented some game object classes | Paul Gilbert | |
2016-07-15 | TITANIC: Removed const modifier from all saveable objects | Paul Gilbert | |
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy | |||
2016-03-02 | TITANIC: Implemented more saveable classes | Paul Gilbert | |
2016-02-27 | TITANIC: Add mouse events, cleanup of existing events | Paul Gilbert | |
2016-02-26 | TITANIC: Start of new messages sub-folder | Paul Gilbert | |