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path: root/engines/titanic/messages/auto_sound_event.cpp
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2017-07-25TITANIC: Fix the CBilgeDispensorEvent not firingPaul Gilbert
It seems in the original CGameManager::update, and thus frameMessage, is called at an ultra high rate, allowing the dispensor's counter to quickly reach a trigger level. Whereas in the ScummVM implementation, the update method is only called at most a few times per frame. Rather than needlessly increasing the rate the update method is called, I've refactored CBilgeDispensorEvent to not need the counter. Though it still derives from CAutoSoundEvent so savegame loading still works.
2016-08-12TITANIC: Implemented some game object classesPaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-03-02TITANIC: Implemented more saveable classesPaul Gilbert
2016-02-27TITANIC: Add mouse events, cleanup of existing eventsPaul Gilbert
2016-02-26TITANIC: Start of new messages sub-folderPaul Gilbert