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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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toon
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Author
2018-05-07
TOON: Enforce code formatting guidelines
Adrian Frühwirth
2018-04-22
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2017-11-10
ALL: Fix misuse of comma operator
Colin Snover
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-07-30
COMMON: Migrate Various Endian Functions to Common from Engine Code.
D G Turner
2016-12-08
ALL: Leave out instructions for engine data issues
Ben Castricum
2016-12-06
ALL: Change instructions for engine data file issues
Ben Castricum
2016-12-06
ALL: Unify 'wrong version of engine data' message
Ben Castricum
2016-12-06
ALL: Unify 'corrupted engine data' message
Ben Castricum
2016-12-05
ALL: Unify 'missing engine data' message
Ben Castricum
2016-11-29
ALL: savegame => saved game
Ben Castricum
2016-11-26
TOON: Enable translation for some strings
rootfather
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-06-13
TOON: Fix uninitialized variable
Strangerke
2016-05-31
TOON: Plug memory leak
Eugene Sandulenko
2016-05-31
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-04-14
JANITORIAL: Reduce GUI header dependencies
Ori Avtalion
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-03-05
CONFIGURE: Introduced new engine dependency: highres
Eugene Sandulenko
2016-02-25
TOON: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-20
TOON: Add missing POTFILES
Thierry Crozat
2016-02-20
TOON: Translate buttons in load and save dialogs.
Thierry Crozat
2016-01-26
TOON: Only request actual save slots in listSaves.
Johannes Schickel
2015-05-15
TOON: Check for quitting in runEventScript()
Torbjörn Andersson
2015-03-19
TOON: Fix bad enum syntax
sylvaintv
2015-03-19
TOON: Add options menu
sylvaintv
2014-10-28
TOON: Remove trailing whitespace
Filippos Karapetis
2014-08-06
TOON: Remove some dead code
Strangerke
2014-05-25
TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim()
Strangerke
2014-02-28
TOON: Reduce the scope of some more variables.
Strangerke
2014-02-28
TOON: Reduce the scope of a couple of variables.
Strangerke
2014-02-28
TOON: Remove double identical check.
Strangerke
2014-02-18
TOON: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-14
TOON: Use keycodes for hotkey handling.
Johannes Schickel
2014-02-14
TOON: Ignore hotkeys when *any* modifier is used.
Johannes Schickel
2014-02-14
TOON: Do not use KeyState::hasFlags when only presence of any flag should be ...
Johannes Schickel
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-11-09
TOON: Fix unintialized variables. Fix CID 1002424
Strangerke
2013-11-09
TOON: Fix uninitialized variable in audio. CID 1002729
Strangerke
2013-10-30
TOON: For consistency, replace the remaining strncpy by strlcpy
Strangerke
2013-10-30
TOON: replace strncpy by strlcpy as suggested by LordHoto
Strangerke
2013-10-30
TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730
Strangerke
2013-10-30
TOON: Fix CID 1004156
Strangerke
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