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AgeCommit message (Expand)Author
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
2018-08-18TOON: Add playtime to saved gameDavid Fioramonti
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-05-07TOON: Enforce code formatting guidelinesAdrian Frühwirth
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2017-11-10ALL: Fix misuse of comma operatorColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-07-30COMMON: Migrate Various Endian Functions to Common from Engine Code.D G Turner
2016-12-08ALL: Leave out instructions for engine data issuesBen Castricum
2016-12-06ALL: Change instructions for engine data file issuesBen Castricum
2016-12-06ALL: Unify 'wrong version of engine data' messageBen Castricum
2016-12-06ALL: Unify 'corrupted engine data' messageBen Castricum
2016-12-05ALL: Unify 'missing engine data' messageBen Castricum
2016-11-29ALL: savegame => saved gameBen Castricum
2016-11-26TOON: Enable translation for some stringsrootfather
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
2016-06-13TOON: Fix uninitialized variableStrangerke
2016-05-31TOON: Plug memory leakEugene Sandulenko
2016-05-31JANITORIAL: Whitespace fixesEugene Sandulenko
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
2016-02-25TOON: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-20TOON: Add missing POTFILESThierry Crozat
2016-02-20TOON: Translate buttons in load and save dialogs.Thierry Crozat
2016-01-26TOON: Only request actual save slots in listSaves.Johannes Schickel
2015-05-15TOON: Check for quitting in runEventScript()Torbjörn Andersson
2015-03-19TOON: Fix bad enum syntaxsylvaintv
2015-03-19TOON: Add options menusylvaintv
2014-10-28TOON: Remove trailing whitespaceFilippos Karapetis
2014-08-06TOON: Remove some dead codeStrangerke
2014-05-25TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim()Strangerke
2014-02-28TOON: Reduce the scope of some more variables.Strangerke
2014-02-28TOON: Reduce the scope of a couple of variables.Strangerke
2014-02-28TOON: Remove double identical check.Strangerke
2014-02-18TOON: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-14TOON: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Ignore hotkeys when *any* modifier is used.Johannes Schickel
2014-02-14TOON: Do not use KeyState::hasFlags when only presence of any flag should be ...Johannes Schickel
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
2013-11-09TOON: Fix unintialized variables. Fix CID 1002424Strangerke
2013-11-09TOON: Fix uninitialized variable in audio. CID 1002729Strangerke
2013-10-30TOON: For consistency, replace the remaining strncpy by strlcpyStrangerke