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path: root/engines/tsage/core.h
AgeCommit message (Expand)Author
2011-10-28TSAGE: Silence GCC warningTorbjörn Andersson
2011-10-27TSAGE: Implemented walk regions enabling/disabling for Blue ForcePaul Gilbert
2011-10-26TSAGE: Added R2 _shade and _effect fields to scene objects class.Paul Gilbert
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-12TSAGE: Separated the NamedHotspot class into separate versions for Ringworld ...Paul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-24TSAGE: Fixed core engine display of background scene objectsPaul Gilbert
2011-09-24TSAGE: Bugfixes and cleanup for Blue Force scene 900Paul Gilbert
2011-09-17TSAGE: Implemented Blue Force scene 390 - City JailPaul Gilbert
2011-09-15TSAGE: Implemented Blue Force scene 830 - Outside Boat RentalsPaul Gilbert
2011-09-12TSAGE: Implemented Scene 800 - Jamison & RyanPaul Gilbert
2011-09-11TSAGE: Reworked item startAction calls from void to bool, to accommodate Blue...Paul Gilbert
2011-09-08TSAGE: Fix fallback item description display for scenesPaul Gilbert
2011-09-08TSAGE: More core functionality needed for Blue ForcePaul Gilbert
2011-09-06TSAGE: Added new walking code for Blue Force that uses flipped horizontal imagesPaul Gilbert
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-08-31TSAGE: Implemented missing functionality for first game scenePaul Gilbert
2011-08-29TSAGE: Implemented the Blue Force right-click dialogPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first i...Paul Gilbert
2011-08-23TSAGE: Started implementation of Blue Force UI classesPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
2011-08-14TSAGE: Implemented changes in SequenceManager introduced by Blue ForcePaul Gilbert
2011-08-11TSAGE: Added support for reverse palette fadingPaul Gilbert
2011-06-19Merge remote branch 'remotes/dreammaster/tsage_sound'Paul Gilbert
2011-06-08TSAGE: Try to clarify more pathfinding code.Alyssa Milburn
2011-06-08TSAGE: Comment/clarify some pathfinding code.Alyssa Milburn
2011-05-24TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ...Paul Gilbert
2011-05-14TSAGE: Moved scene creation into the Game class, and separated out the Ringwo...Paul Gilbert
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-08TSAGE: Fix memory leak when exiting whilst any palette rotation is activePaul Gilbert
2011-05-06TSAGE: Initialise player fields to fix Valgrind warningPaul Gilbert
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
2011-05-01TSAGE: Fix parameter order in NamedHotspot class methodsPaul Gilbert
2011-05-01TSAGE: Fixed NamedHotspot fields to be synchronised to savegamesPaul Gilbert
2011-04-30TSAGE: Rename setPriority2 to setPriority for disambiguationstrangerke
2011-04-26TSAGE: Implemented loading walk regions for Ringworld CD and Demo #2Paul Gilbert
2011-04-26TSAGE: Gave proper names to several previously unnamed fieldsPaul Gilbert
2011-04-26TSAGE: Implemented scene priority changes introduced in Ringworld CD & Floppy...Paul Gilbert
2011-04-25TSAGE: Add virtual destructor to Game class.Johannes Schickel
2011-04-25TSAGE: Added framework for playing the Ringworld demoPaul Gilbert
2011-04-19TSAGE: Reworked the saving code to fix crashesPaul Gilbert
2011-04-15TSAGE: Changed palette code back to using a byte arrayPaul Gilbert
2011-04-14ALL: colour -> colorMax Horn
2011-04-14TSAGE: Added replacement hierarchy for palette modifier classes that better m...Paul Gilbert
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Cleanup custom List usage.Johannes Schickel
2011-04-13TSAGE: Change palette code from 4-byte to 3-byte palettesPaul Gilbert