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path: root/engines/tsage/detection.cpp
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2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29Fix TsAGE copyright signHubert Maier
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25TSAGE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26TSAGE: Only request actual save slots in listSaves.Johannes Schickel
2015-05-21TSAGE: Implemented game startup code for Sherlock LogoPaul Gilbert
2014-03-07TSAGE: Rename savegame header membersStrangerke
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2014-02-17TSAGE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2013-10-19TSAGE: Fixes for allowing selecting speech in the ScummVM options dialogPaul Gilbert
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-07-03TSAGE: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-02-16TSAGE: Remove superfluous md5 bytes settingMax Horn
2011-11-01TSAGE: Removed game stubs for GeekwadPaul Gilbert
2011-10-31TSAGE: Added skeleton for GeekwadPaul Gilbert
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-22TSAGE: Add description for Return to RingworldTorbjörn Andersson
The engine detects it, so it might as well put a name to it.
2011-10-06TSAGE: Re-added _singleid and changed name for TsAGE game descriptionPaul Gilbert
2011-10-04TSAGE: Remove _singleId now that the engine supports multiple gamesPaul Gilbert
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-09-25TSAGE: Fix Valgrind warningsPaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-07TSAGE: Changed game Id from 'ring' to 'ringworld'Paul Gilbert
This should help avoid name conflicts in the future with the Ring engine
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10TSAGE: Detect using MD5 based on 5000 bytes instead of unlimitedStrangerke
2011-06-10TSAGE: Elaborate on one FIXME I previously added, resolve anotherMax Horn
Turns out params.depth == 0 is the same as == 1
2011-06-10TSAGE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-29TSAGE: Fixed saved game ordering in the save and load dialogsmd5
2011-04-25TSAGE: Added framework for playing the Ringworld demoPaul Gilbert
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Fix warningWillem Jan Palenstijn
2011-03-12TSAGE: Separated out detection tables into the standard detection_tables.hPaul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert