Age | Commit message (Collapse) | Author |
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gameid -> gameId
guioptions -> guiOptions
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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The engine detects it, so it might as well put a name to it.
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slots
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This matches the casing of the original engine name.
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This should help avoid name conflicts in the future with the Ring engine
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Turns out params.depth == 0 is the same as == 1
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This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
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