Age | Commit message (Collapse) | Author |
|
|
|
gameid -> gameId
guioptions -> guiOptions
|
|
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
|
|
|
|
|
|
|
|
|
|
|
|
The engine detects it, so it might as well put a name to it.
|
|
|
|
|
|
slots
|
|
|
|
This matches the casing of the original engine name.
|
|
This should help avoid name conflicts in the future with the Ring engine
|
|
|
|
|
|
Turns out params.depth == 0 is the same as == 1
|
|
|
|
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|