Age | Commit message (Collapse) | Author | |
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2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-05-29 | Fix TsAGE copyright sign | Hubert Maier | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | TSAGE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | TSAGE: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-05-21 | TSAGE: Implemented game startup code for Sherlock Logo | Paul Gilbert | |
2014-03-07 | TSAGE: Rename savegame header members | Strangerke | |
2014-02-18 | TSAGE: Make GPL headers consistent with themselves. | Johannes Schickel | |
2014-02-17 | TSAGE: Indent REGISTER_PLUGIN_* for consistency. | Johannes Schickel | |
2013-10-19 | TSAGE: Fixes for allowing selecting speech in the ScummVM options dialog | Paul Gilbert | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-07-03 | TSAGE: Slight cleanup in querySaveMetaInfos. | Johannes Schickel | |
2012-02-16 | TSAGE: Remove superfluous md5 bytes setting | Max Horn | |
2011-11-01 | TSAGE: Removed game stubs for Geekwad | Paul Gilbert | |
2011-10-31 | TSAGE: Added skeleton for Geekwad | Paul Gilbert | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-22 | TSAGE: Add description for Return to Ringworld | Torbjörn Andersson | |
The engine detects it, so it might as well put a name to it. | |||
2011-10-06 | TSAGE: Re-added _singleid and changed name for TsAGE game description | Paul Gilbert | |
2011-10-04 | TSAGE: Remove _singleId now that the engine supports multiple games | Paul Gilbert | |
2011-10-01 | COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵ | Paul Gilbert | |
slots | |||
2011-09-25 | TSAGE: Fix Valgrind warnings | Paul Gilbert | |
2011-08-15 | TSAGE: Corrected casing of tSage namespace to be TsAGE | Paul Gilbert | |
This matches the casing of the original engine name. | |||
2011-08-07 | TSAGE: Changed game Id from 'ring' to 'ringworld' | Paul Gilbert | |
This should help avoid name conflicts in the future with the Ring engine | |||
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-10 | TSAGE: Detect using MD5 based on 5000 bytes instead of unlimited | Strangerke | |
2011-06-10 | TSAGE: Elaborate on one FIXME I previously added, resolve another | Max Horn | |
Turns out params.depth == 0 is the same as == 1 | |||
2011-06-10 | TSAGE: Switch to alternate AdvancedMetaEngine, avoid ADParams | Max Horn | |
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-29 | TSAGE: Fixed saved game ordering in the save and load dialogs | md5 | |
2011-04-25 | TSAGE: Added framework for playing the Ringworld demo | Paul Gilbert | |
2011-04-13 | TSAGE: "Cosmetic" cleanups | strangerke | |
2011-04-13 | TSAGE: Fix warning | Willem Jan Palenstijn | |
2011-03-12 | TSAGE: Separated out detection tables into the standard detection_tables.h | Paul Gilbert | |
2011-02-14 | TSAGE: Added the engine in a separate branch | Paul Gilbert | |