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path: root/engines/tsage/detection.cpp
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2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29Fix TsAGE copyright signHubert Maier
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25TSAGE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26TSAGE: Only request actual save slots in listSaves.Johannes Schickel
2015-05-21TSAGE: Implemented game startup code for Sherlock LogoPaul Gilbert
2014-03-07TSAGE: Rename savegame header membersStrangerke
2014-02-18TSAGE: Make GPL headers consistent with themselves.Johannes Schickel
2014-02-17TSAGE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2013-10-19TSAGE: Fixes for allowing selecting speech in the ScummVM options dialogPaul Gilbert
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-07-03TSAGE: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-02-16TSAGE: Remove superfluous md5 bytes settingMax Horn
2011-11-01TSAGE: Removed game stubs for GeekwadPaul Gilbert
2011-10-31TSAGE: Added skeleton for GeekwadPaul Gilbert
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-22TSAGE: Add description for Return to RingworldTorbjörn Andersson
The engine detects it, so it might as well put a name to it.
2011-10-06TSAGE: Re-added _singleid and changed name for TsAGE game descriptionPaul Gilbert
2011-10-04TSAGE: Remove _singleId now that the engine supports multiple gamesPaul Gilbert
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-09-25TSAGE: Fix Valgrind warningsPaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-07TSAGE: Changed game Id from 'ring' to 'ringworld'Paul Gilbert
This should help avoid name conflicts in the future with the Ring engine
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10TSAGE: Detect using MD5 based on 5000 bytes instead of unlimitedStrangerke
2011-06-10TSAGE: Elaborate on one FIXME I previously added, resolve anotherMax Horn
Turns out params.depth == 0 is the same as == 1
2011-06-10TSAGE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-29TSAGE: Fixed saved game ordering in the save and load dialogsmd5
2011-04-25TSAGE: Added framework for playing the Ringworld demoPaul Gilbert
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-13TSAGE: Fix warningWillem Jan Palenstijn
2011-03-12TSAGE: Separated out detection tables into the standard detection_tables.hPaul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert