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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tsage
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ringworld
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ringworld_logic.cpp
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Author
2012-08-07
TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for rep...
Strangerke
2012-01-01
TSAGE: Do all screen drawing in an intermediate temporary screen surface.
Paul Gilbert
2012-01-01
TSAGE: Revert buggy implementation of dirty rects
Paul Gilbert
2011-12-27
TSAGE: Centralised all the setDetails methods in the various games
Paul Gilbert
2011-12-18
TSAGE: Implemented dirty rect handling in the engine
Paul Gilbert
2011-12-17
TSAGE: Disallow saving and loading via the GMM when a dialog is active
Paul Gilbert
2011-10-14
TSAGE: Bugfix for #3423512 - Not being able to get crown
Paul Gilbert
2011-10-14
TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM
Paul Gilbert
2011-10-12
TSAGE: Bugfix for #3422150 - GUI dialog when clicking on skulls
Paul Gilbert
2011-10-12
TSAGE: Separated the NamedHotspot class into separate versions for Ringworld ...
Paul Gilbert
2011-10-02
TSAGE: Added 'g' prefix to global variables
Paul Gilbert
2011-09-10
TSAGE: Cleaned up the savegame code, and enabled it for Blue Force
Paul Gilbert
2011-09-08
TSAGE: Separated speaker classes for both games into separate files
Paul Gilbert
2011-09-04
TSAGE: Fixed Options dialog Sound button not showing sound dialog
Paul Gilbert
2011-08-29
TSAGE: Implemented the Blue Force right-click dialog
Paul Gilbert
2011-08-20
TSAGE: Implemented Blue Force Scene #50 - Map Scene
Paul Gilbert
2011-08-15
TSAGE: Corrected casing of tSage namespace to be TsAGE
Paul Gilbert
2011-08-15
TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces with...
Paul Gilbert
2011-08-14
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
Paul Gilbert
2011-08-13
TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ...
Paul Gilbert