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path: root/engines/tsage/ringworld/ringworld_logic.cpp
AgeCommit message (Expand)Author
2012-01-01TSAGE: Do all screen drawing in an intermediate temporary screen surface.Paul Gilbert
2012-01-01TSAGE: Revert buggy implementation of dirty rectsPaul Gilbert
2011-12-27TSAGE: Centralised all the setDetails methods in the various gamesPaul Gilbert
2011-12-18TSAGE: Implemented dirty rect handling in the enginePaul Gilbert
2011-12-17TSAGE: Disallow saving and loading via the GMM when a dialog is activePaul Gilbert
2011-10-14TSAGE: Bugfix for #3423512 - Not being able to get crownPaul Gilbert
2011-10-14TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMMPaul Gilbert
2011-10-12TSAGE: Bugfix for #3422150 - GUI dialog when clicking on skullsPaul Gilbert
2011-10-12TSAGE: Separated the NamedHotspot class into separate versions for Ringworld ...Paul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-10TSAGE: Cleaned up the savegame code, and enabled it for Blue ForcePaul Gilbert
2011-09-08TSAGE: Separated speaker classes for both games into separate filesPaul Gilbert
2011-09-04TSAGE: Fixed Options dialog Sound button not showing sound dialogPaul Gilbert
2011-08-29TSAGE: Implemented the Blue Force right-click dialogPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces with...Paul Gilbert
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ...Paul Gilbert