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path: root/engines/tsage/ringworld_scenes2.cpp
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2011-05-24TSAGE: Created stub classes for ASound and Sound, and reworked engine to use ↵Paul Gilbert
proper named methods
2011-05-16TSAGE: Fix bad palette in the Fleeing planet cutsceneeriktorbjorn
It was using out-of-bounds data to manipulate the palette, and a missing break caused it to change palette again immediately. Still, even after this change I had the impression that the temporary palette was visible for a bit longer in DOSBox. Could be my imagination, though.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11TSAGE: Rework parts of the cursor code to better match the originalPaul Gilbert
This also fixes the problem with the cursor appearing in cutscenes when you press any key
2011-04-30TSAGE: Rename setPriority2 to setPriority for disambiguationstrangerke
2011-04-30TSAGE: Reintroduced the show introduction code using a ConfMan flagPaul Gilbert
2011-04-19TSAGE: Removed original game that uses 'Intro.txt' to indicate whether the ↵Paul Gilbert
introduction has played
2011-04-18TSAGE: Fix bug in scene 1500strangerke
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-04-13TSAGE: "Cosmetic" cleanupsstrangerke
2011-04-08TSAGE: Switched the startup scene from Scene #30 to Scene #1000 (Title Screen)Paul Gilbert
2011-04-08TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDEPaul Gilbert
2011-03-19TSAGE: Corrected bugs in Scene #1400 - Ringworld WallPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Implemented Scene #1500 - Ringworld Space-portPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem to be usedPaul Gilbert
2011-02-27TSAGE: Added Scene 1001 (Fleeing Planet)Paul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes