Age | Commit message (Collapse) | Author |
|
|
|
This splits checking if save and load are enabled to the individual game classes.
|
|
Thanks LordHoto for reminding this
|
|
This fixes a problem with Blue Force savegames in that they were being
loaded too early, and being destroyed as the game scene was then loaded.
|
|
|
|
|
|
|
|
This matches the casing of the original engine name.
|
|
Method associated was actually the standard getVisage method
|
|
|
|
|
|
logic for full game versus demo into the respective Game classes.
|
|
Ringworld demo scene creation to it's own game class
|
|
|
|
|
|
serialiser -> serializer
synchronise -> synchronize
|
|
SceneManager::_sceneNumber
|
|
Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|