Age | Commit message (Collapse) | Author |
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git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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This splits checking if save and load are enabled to the individual game classes.
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Thanks LordHoto for reminding this
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This fixes a problem with Blue Force savegames in that they were being
loaded too early, and being destroyed as the game scene was then loaded.
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This matches the casing of the original engine name.
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Method associated was actually the standard getVisage method
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logic for full game versus demo into the respective Game classes.
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Ringworld demo scene creation to it's own game class
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serialiser -> serializer
synchronise -> synchronize
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SceneManager::_sceneNumber
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Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
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