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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tsage
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Author
2016-05-29
Fix TsAGE copyright sign
Hubert Maier
2016-05-26
TSAGE: Refactor GfxSurface and Screen to not use virtual inheritance
Paul Gilbert
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-05-02
TSAGE: R2R - Fix bug in scene 2425
Strangerke
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-04-14
JANITORIAL: Reduce GUI header dependencies
Ori Avtalion
2016-04-13
TSAGE: Reduce GUI header dependencies
Ori Avtalion
2016-03-17
GRAPHICS: Cleanup of ManagedSurface and Screen classes
Paul Gilbert
2016-03-14
TSAGE: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-02-28
TSAGE: Remove ADGF_TESTING from Return to Ringworld.
Kirben
2016-02-25
TSAGE: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-01-26
TSAGE: Only request actual save slots in listSaves.
Johannes Schickel
2015-08-16
TSAGE: Disable Sherlock logo code in TsAGE engine by default
Paul Gilbert
2015-07-07
AUDIO: Remove all AudioStream access to OPL
Matthew Hoops
2015-07-07
TSAGE: Use the built-in OPL timer
Matthew Hoops
2015-07-07
AUDIO: Remove the sample rate configuration from the OPL code
Matthew Hoops
2015-07-07
AUDIO: Remove the legacy OPL API
Matthew Hoops
2015-06-02
TSAGE: Add cast of nullptr to (const void *) in call to variadic functions
Thierry Crozat
2015-05-31
TSAGE: Fix typo in comment
Torbjörn Andersson
2015-05-30
TSAGE: Fix incorrectly named header defines
Paul Gilbert
2015-05-30
TSAGE: Fixes for display of Sherlock Logo scene
Paul Gilbert
2015-05-29
TSAGE: Showing background of Sherlock Logo scene
Paul Gilbert
2015-05-21
TSAGE: Implemented game startup code for Sherlock Logo
Paul Gilbert
2015-05-20
TSAGE: Implemented scene logic for Sherlock Logo
Paul Gilbert
2015-05-19
TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display
Paul Gilbert
2015-01-26
TSAGE: BF - Fix another color glitch
Strangerke
2015-01-26
TSAGE: BF - Fix a glitch in scene 935
Strangerke
2015-01-26
TSAGE: Fix 3 uninitialized variables
Strangerke
2015-01-26
TSAGE: Ringworld - Declare _sitFl as a boolean
Strangerke
2015-01-26
TSAGE: Ringworld - Fix unitialized variable
Strangerke
2015-01-26
TSAGE: Ringworld - Fix unitialized variable
Strangerke
2015-01-26
TSAGE: BF - Remove unused variable
Strangerke
2014-10-28
TSAGE: Remove trailing whitespace
Filippos Karapetis
2014-10-16
TSAGE: R2R - Remove useless includes
Strangerke
2014-10-16
TSAGE: Move Air Duct and Vampire lair mazes in separate source files
Strangerke
2014-10-14
TSAGE: R2R - Fix a bug when trying to exit the ship console after playing Out...
Strangerke
2014-10-13
TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ring...
Strangerke
2014-10-13
TSAGE: R2R - Some refactoring in Scene1337::Action12
Strangerke
2014-10-13
TSAGE: R2R - Fix bug in getRandomCardFromHand()
Strangerke
2014-10-13
TSAGE: R2R - Some more renaming in scene 1337
Strangerke
2014-10-13
TSAGE: R2R - Remove a hack in Scene1337::Action12
Strangerke
2014-10-12
TSAGE: R2R - Fix bug with short delay card discard for player 0
Strangerke
2014-10-12
TSAGE: R2R - Fix discard of own selected station when handling the meteor car...
Strangerke
2014-10-12
TSAGE: R2R - Fix a bug in scene 1337, when playing a meteor card on a player ...
Strangerke
2014-10-12
TSAGE: R2R - Remove a hack in playCentralOutpostCard()
Strangerke
2014-10-12
TSAGE: R2R - More renaming in scene 1337, add some comments
Strangerke
2014-10-12
TSAGE: R2R - Add comments in scene 1337, some renaming
Strangerke
2014-10-09
TSAGE: R2R - Fix a bug in scene 1337
Strangerke
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