Age | Commit message (Collapse) | Author |
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sequence is clearly identified, for potential future fix.
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the Stasis Box
Also present in the original!
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5100 (Seeker waking up and leaving)
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buttons
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eriktorbjorn for pointing the reason of the problem)
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in the original)
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then get back up again, his walk animation gets screwed"
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game becomes unresponsive.".
Also fix an animation bug related to display priorities
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back up again, his walk animation gets screwed"
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need to use your stunner,[...]"
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assertion: "./engines/tsage/globals.h:84: bool tSage::Globals::getFlag(int) const: Assertion `(flagNum > 0) && (flagNum < 256)' failed.""
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Don't rely on event.mousePos staying the same throughout the loop.
This makes sure the button stays highlighted for as long as the
mouse button is depressed, unless the mouse is moved off the button.
The calculation of mousePos is slightly hackish. It should probably
use a GfxManager object for that, but this will do for now.
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logic for full game versus demo into the respective Game classes.
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