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2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02TSAGE: Add comments on actions and hotspots of scene 4000. The buggy ↵Strangerke
sequence is clearly identified, for potential future fix.
2011-06-02TSAGE: Add workaround in order to fix crash in scene 5100 when Quinn forgets ↵Arnaud Boutonne
the Stasis Box Also present in the original!
2011-06-01TSAGE: Fix a valgrind warning in SceneObject initializationStrangerke
2011-06-01TSAGE: Little modification in order to match the executable in scene 6100Strangerke
2011-05-30TSAGE: Changed parameter to animate call from NULL to 0 for better type matchingPaul Gilbert
2011-05-30TSAGE: Bugfix for saving in scene #2150Paul Gilbert
2011-05-30TSAGE: Fix a mess in Seeker's actions in scene 2100strangerke
2011-05-30TSAGE: Fix a glitch in scene 2320 (no idea if it was visible or not)strangerke
2011-05-30TSAGE: Fix a bug in scene 7000, after talking to Skeenarstrangerke
2011-05-28TSAGE: Fix a glitch in scene 5100, add some commentsstrangerke
2011-05-28TSAGE: Fix an animation issue, and the transition between scene 5300 and ↵strangerke
5100 (Seeker waking up and leaving)
2011-05-28TSAGE: Fix 'Restart' button, when game is overstrangerke
2011-05-28TSAGE: Fix priority glitch in scene 4000 when climbing down the right chimneystrangerke
2011-05-28TSAGE: Add some comments, and a missing remove() in scene 2300strangerke
2011-05-28TSAGE: Fix similar issue in scene 2150strangerke
2011-05-28TSAGE: Fix crash when restoring a game in scene 2100strangerke
2011-05-28TSAGE: Add specific initialization for ringworld CD, fixing the color of the ↵strangerke
buttons
2011-05-28TSAGE: Fix several bugs in scene 5300strangerke
2011-05-28TSAGE: Fix a couple of glitches in scene 5300strangerke
2011-05-28TSAGE: Fix bug in scene 2100 when Seeker is in the cave. (Thanks ↵strangerke
eriktorbjorn for pointing the reason of the problem)
2011-05-27TSAGE: Add a workaround for the mouse hidden bug in scene 4150 (also present ↵strangerke
in the original)
2011-05-27TSAGE: Fix a sound glitch in scene 4150strangerke
2011-05-27TSAGE: Fix priority issue in scene 2100, in the liftstrangerke
2011-05-27TSAGE: Cosmetic tweaks to Scene::setZoomPercents.Alyssa Milburn
2011-05-27TSAGE: Rename _field1800 in scene 2100strangerke
2011-05-27TSAGE: Fix (second) bug "Scene 2100: If you sit down at Quinn's console and ↵strangerke
then get back up again, his walk animation gets screwed"
2011-05-27TSAGE: Bugfix for loading savegames directly from the launcherPaul Gilbert
2011-05-27TSAGE: Bugfix for saving game in scene #4025Paul Gilbert
2011-05-27TSAGE: Bugfix for using lift after restoring a savegame in scene #2320Paul Gilbert
2011-05-25TSAGE: Add scene description in scene groups 8 and 10strangerke
2011-05-25TSAGE: Cosmetic modification, for consistencystrangerke
2011-05-25TSAGE: Add a couple of commentsstrangerke
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25ALL: analyse -> analyzeMatthew Hoops
2011-05-25TSAGE: Silence another (incorrect but still annoying) uninitialized var warningMax Horn
2011-05-24TSAGE: Fix bug "Scene 2320: If you try to activate the flycycle, [...] the ↵strangerke
game becomes unresponsive.". Also fix an animation bug related to display priorities
2011-05-24TSAGE: Fix bug "Scene 2100: If you sit down at Quinn's console and then get ↵strangerke
back up again, his walk animation gets screwed"
2011-05-23TSAGE: Remove redundant semicolonsMax Horn
2011-05-22TSAGE: Fix bug "Scene 4150: Using the duck produces the message, "You don't ↵strangerke
need to use your stunner,[...]"
2011-05-22TSAGE: Fix bug "Scene 2100: Examining the middle console triggers an ↵strangerke
assertion: "./engines/tsage/globals.h:84: bool tSage::Globals::getFlag(int) const: Assertion `(flagNum > 0) && (flagNum < 256)' failed.""
2011-05-18TSAGE: Fix several glitches in scene 4000strangerke
2011-05-18TSAGE: Fix bug in scene 2280 (when picking up left boots)strangerke
2011-05-18TSAGE: Fix a serie of bugs in scenes 4045 and 4000strangerke
2011-05-17TSAGE: Name the RandomSourceMax Horn
2011-05-16TSAGE: Fix graphics button behaviour (slightly hackish)eriktorbjorn
Don't rely on event.mousePos staying the same throughout the loop. This makes sure the button stays highlighted for as long as the mouse button is depressed, unless the mouse is moved off the button. The calculation of mousePos is slightly hackish. It should probably use a GfxManager object for that, but this will do for now.
2011-05-16TSAGE: Added support for handling keypresses in the Game classes. Separated ↵Paul Gilbert
logic for full game versus demo into the respective Game classes.
2011-05-16TSAGE: Changed demo quit dialog to correctly handle ESCAPE and ENTER keysPaul Gilbert
2011-05-16TSAGE: Bugfixes for dialogs correctly handling ESCAPE and ENTERPaul Gilbert
2011-05-16TSAGE: Implemented the Exit dialog in the Ringworld demoPaul Gilbert