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path: root/engines/wage/gui.h
AgeCommit message (Expand)Author
2016-04-28WAGE: Removed dependency of Menu on Wage::DesignEugene Sandulenko
2016-04-28WAGE: Implemented menu commands as callbackEugene Sandulenko
2016-04-28WAGE: Moved game-specific menu creation to gui.cppEugene Sandulenko
2016-04-28WAGE: Moved patterns to WindowManagerEugene Sandulenko
2016-04-28WAGE: Moved cursor management to WMEugene Sandulenko
2016-04-28WAGE: Moved pattern and palette to WMEugene Sandulenko
2016-04-28WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.datEugene Sandulenko
2016-04-26WAGE: Moved menu shortcut processing to Menu classEugene Sandulenko
2016-04-25WAGE: Move menu event processing to WindowManagerEugene Sandulenko
2016-04-25WAGE: Moved menu rendering to WindowManagerEugene Sandulenko
2016-04-24WAGE: Move desktop drawing to WMEugene Sandulenko
2016-04-24WAGE: Implemented window resizingEugene Sandulenko
2016-04-23WAGE: Implement window draggingEugene Sandulenko
2016-04-21WAGE: CleanupEugene Sandulenko
2016-04-21WAGE: Moved console text selection to callbacksEugene Sandulenko
2016-04-20WAGE: CleanupEugene Sandulenko
2016-04-20WAGE: Console scroll via callbacksEugene Sandulenko
2016-04-20WAGE: Implement object clicking as part of callbacksEugene Sandulenko
2016-04-19WAGE: Implemented text console callbackEugene Sandulenko
2016-04-19WAGE: Switched WM::add() to returning window pointer instead of idEugene Sandulenko
2016-04-19WAGE: Switched event processing to generic codeEugene Sandulenko
2016-04-15WAGE: Draw console via MacWindowEugene Sandulenko
2016-04-15WAGE: Switch to ManagedSurfaceEugene Sandulenko
2016-04-14WAGE: Started to plug the WM inEugene Sandulenko
2016-04-14WAGE: Draw border in MacWindowEugene Sandulenko
2016-04-13WAGE: Stub for MacWindow classEugene Sandulenko
2016-04-05WAGE: Split scene and console drawingEugene Sandulenko
2016-03-23WAGE: Proper scroll drawingEugene Sandulenko
2016-03-18WAGE: Initial code for border manipulationEugene Sandulenko
2016-02-16WAGE: Enable required menu items to allow game restartEugene Sandulenko
2016-02-16WAGE: Started post-gameover code implementationEugene Sandulenko
2016-02-14WAGE: Avoid potential race condition in cursor drawing codeEugene Sandulenko
2016-02-14WAGE: Implement Cut and Clear actionsEugene Sandulenko
2016-02-14WAGE: Disable Undo action after command exectutionEugene Sandulenko
2016-02-14WAGE: Move all console-related stuff to gui-console.cppEugene Sandulenko
2016-02-14WAGE: Improve text entryEugene Sandulenko
2016-02-14WAGE: Implement Undo actionEugene Sandulenko
2016-02-14WAGE: Implement Paste actionEugene Sandulenko
2016-02-14WAGE: Started copy command implementationEugene Sandulenko
2016-02-14WAGE: Fix cursors during dialogsEugene Sandulenko
2016-02-14WAGE: Further work on console selectionEugene Sandulenko
2016-02-14WAGE: Started text selection implementationEugene Sandulenko
2016-02-14WAGE: Rename mouse event processor to add clarityEugene Sandulenko
2016-02-14WAGE: Initial code for shortcutsEugene Sandulenko
2016-02-14WAGE: Implement WageEngine::setMenu()Eugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Fix submenu renderingEugene Sandulenko
2016-02-14WAGE: More menu finetuningEugene Sandulenko
2016-02-14WAGE: Regenerate weapons menu on demandEugene Sandulenko
2016-01-13WAGE: Moved global patterns to Gui classEugene Sandulenko