Age | Commit message (Collapse) | Author |
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targetname.
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MT32-settings.
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No detection-support is added for those languages at this point though.
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Mainly a workaround for the OpenGL-backend.
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"fangame" for now)
This does a minimal engine-startup to open any dcp's and get the proper "startup.settings"-file,
and then get the name/caption fields from that file. There are currently no handling of localized
strings used there (base_string_table would be the culprit). And, there is also no secondary
checks for language (but for that matter, there is no support for chosing language if multiple
exist at this point either).
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This is mostly a lead-up to namespacing the Ad/Base folders, and then
possibly removing the prefixes from the files, it also has the added
benefit of getting rid of the odd case-typos that makes for issues
on platforms that don't ignore case.
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