Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-06 | WINTERMUTE: Prevent warning about duplicate files when autodetecting. | Tobia Tesan | |
Removed a call to BaseFileManager::registerPackages() in WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager already calls registerPackages() once; another call should thus be superfluous. | |||
2013-04-17 | WINTERMUTE: Protect more members in BaseRenderer. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Privatize even more members in BaseGame. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Move settings from BaseGame to separate struct. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Add a sanity check for _game. | Einar Johan Trøan Sømåen | |
2013-04-17 | WINTERMUTE: Initialize _gameDescription in default-constructor. | Einar Johan Trøan Sømåen | |
2013-03-24 | WINTERMUTE: Avoid REQUIRING wintermute.zip during detection. | Einar Johan Trøan Sømåen | |
2013-01-26 | WINTERMUTE: Replace all NULLs with nullptr. | Einar Johan Trøan Sømåen | |
2013-01-26 | WINTERMUTE: Replace a few NULLs with nullptr. | Einar Johan Trøan Sømåen | |
2013-01-24 | WINTERMUTE: Initialize debugger-variables in WinterMuteEngine. | Einar Johan Trøan Sømåen | |
2013-01-23 | WINTERMUTE: Add in debugger-console, enabled by Ctrl-d | Einar Johan Trøan Sømåen | |
2013-01-22 | WINTERMUTE: Allow users to enable the FPS-counter in the GUI, and disable ↵ | Einar Johan Trøan Sømåen | |
MT32-settings. | |||
2012-12-16 | WINTERMUTE: Actually lock the framerate at 60fps. | Einar Johan Trøan Sømåen | |
2012-09-11 | WINTERMUTE: Only include base_renderer.h where needed | Einar Johan Trøan Sømåen | |
2012-08-13 | WINTERMUTE: Add language-filtering for Czech, Italian, Polish and Russian. | Einar Johan Trøan Sømåen | |
No detection-support is added for those languages at this point though. | |||
2012-08-13 | WINTERMUTE: WinterMute -> Wintermute | Einar Johan Trøan Sømåen | |
2012-08-13 | WINTERMUTE: Make a few noisy warnings into debug-calls. | Einar Johan Trøan Sømåen | |
2012-08-11 | WINTERMUTE: Format platform_osystem.cpp, wintermute.cpp and detection_tables.h | Einar Johan Trøan Sømåen | |
2012-08-07 | WINTERMUTE: Change PixelFormat to ARGB (same as Sword25) | Einar Johan Trøan Sømåen | |
Mainly a workaround for the OpenGL-backend. | |||
2012-08-07 | WINTERMUTE: Remove g_wintermute. | Einar Johan Trøan Sømåen | |
2012-08-07 | WINTERMUTE: Save the random-seed as well. | Einar Johan Trøan Sømåen | |
2012-07-31 | WINTERMUTE: Clean out some unused code. | Einar Johan Trøan Sømåen | |
2012-07-30 | WINTERMUTE: Implement GMM-saving. | Einar Johan Trøan Sømåen | |
2012-07-30 | WINTERMUTE: Implement load from GMM. | Einar Johan Trøan Sømåen | |
2012-07-30 | WINTERMUTE: Fix a few memory-leaks | Einar Johan Trøan Sømåen | |
2012-07-29 | WINTERMUTE: Separate out SaveGame-code from BaseGame | Einar Johan Trøan Sømåen | |
2012-07-29 | WINTERMUTE: Remove statics and silence spam in debug console. | Einar Johan Trøan Sømåen | |
2012-07-29 | WINTERMUTE: Replace BaseRegistry with ConfMan | Einar Johan Trøan Sømåen | |
2012-07-29 | WINTERMUTE: Remove the debugger. | Einar Johan Trøan Sømåen | |
2012-07-29 | WINTERMUTE: Make the BaseEngine-singleton use Common::Singleton as super-class | Einar Johan Trøan Sømåen | |
2012-07-29 | WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager. | Einar Johan Trøan Sømåen | |
2012-07-27 | WINTERMUTE: Move settings-files to save-dir (gzipped xml now) | Einar Johan Trøan Sømåen | |
2012-07-27 | WINTERMUTE: Fix loading from launcher. | Einar Johan Trøan Sømåen | |
2012-07-26 | WINTERMUTE: More variable/function renaming VarName->varName | Einar Johan Trøan Sømåen | |
2012-07-26 | WINTERMUTE: AStyle-formatting. | Einar Johan Trøan Sømåen | |
2012-07-25 | WINTERMUTE: "if(" -> "if (" | Einar Johan Trøan Sømåen | |
2012-07-25 | WINTERMUTE: "delete []" -> "delete[]" | Einar Johan Trøan Sømåen | |
2012-07-25 | WINTERMUTE: Privatize/Protect variables that don't need to be public. | Einar Johan Trøan Sømåen | |
2012-07-25 | WINTERMUTE: Avoid starting up the engine to perform detection. | Einar Johan Trøan Sømåen | |
2012-07-23 | WINTERMUTE: Remove unused code from platform_osystem.h | Einar Johan Trøan Sømåen | |
2012-07-22 | WINTERMUTE: Add an audio-debug-channel and reduce the use of warning() | Einar Johan Trøan Sømåen | |
2012-07-22 | WINTERMUTE: Add in a fallback-detector for unknown games. (flagged as ↵ | Einar Johan Trøan Sømåen | |
"fangame" for now) This does a minimal engine-startup to open any dcp's and get the proper "startup.settings"-file, and then get the name/caption fields from that file. There are currently no handling of localized strings used there (base_string_table would be the culprit). And, there is also no secondary checks for language (but for that matter, there is no support for chosing language if multiple exist at this point either). | |||
2012-07-21 | WINTERMUTE: Get rid of the C-prefix for class-definitions. | Einar Johan Trøan Sømåen | |
2012-07-21 | WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames | Einar Johan Trøan Sømåen | |
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. | |||
2012-07-20 | WINTERMUTE: Rename PlatformSDL->platform_osystem | Einar Johan Trøan Sømåen | |
2012-07-19 | WINTERMUTE: Change all folder-names to lowercase. | Einar Johan Trøan Sømåen | |
2012-07-18 | WINTERMUTE: Move a few noisy warnings over to debug-channels. | Einar Johan Trøan Sømåen | |
2012-07-18 | WINTERMUTE: Make savegames use targetName as prefix. | Einar Johan Trøan Sømåen | |
2012-07-18 | WINTERMUTE: Rename ERRORCODE (formerly HRESULT) to bool | Einar Johan Trøan Sømåen | |
2012-07-18 | WINTERMUTE: Rename _dEBUG_ -> _debug | Einar Johan Trøan Sømåen | |