Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-12-22 | WINTERMUTE: Fix build issues in previous commit. | Einar Johan Trøan Sømåen | |
2013-12-21 | Merge pull request #412 from JenniBee/md5s | Einar Johan Trøan Sømåen | |
WINTERMUTE: Adding detection for more games. | |||
2013-12-21 | WINTERMUTE: Adding detection for more games. | JenniBee | |
2013-12-05 | WINTERMUTE: Skip Latvian language package if not selected. | Johannes Schickel | |
2013-12-05 | WINTERMUTE: Fix typo in Polish language filename in Reversion1. | Johannes Schickel | |
2013-12-05 | WINTERMUTE: Add Reversion: The Escape 1.3.2369 release. | Johannes Schickel | |
This release has different hashes and file sizes than the previous Reversion 1.3 entries but is marked as 1.3.2369 in the installer filename. | |||
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-23 | WINTERMUTE: Switch WideString to U32String. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Slight interator usage cleanup. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Remove another unused variable. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Make BaseFileManager::registerPackages case agnostic. | Johannes Schickel | |
The old version did only work as expected when all the filenames were all lowercase. This seems to be the case for most (or even all?) WME games. However, we are better safe than sorry and make the code case agnostic. | |||
2013-11-23 | WINTERMUTE: Remove unused variables. | Johannes Schickel | |
2013-11-18 | WINTERMUTE: Add a fake detection entry for Czech Dead City. | Einar Johan Trøan Sømåen | |
The language data for the Czech version are in data.dcp, but the pairs of {language.dcp, data.dcp} get preference over just a match on data.dcp, thus we need to detect Czech as one of these pairs, giving the user the choice of language on detection. In this case I just copied the english-detection. | |||
2013-11-18 | WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select ↵ | Einar Johan Trøan Sømåen | |
languages properly. Reversion 1.3 seems to have one language file in it’s main-folder, and a full set in languages/ (not language/ like a few other games), the names of the language-files are also different from what we’ve seen earlier. | |||
2013-11-15 | WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now). | Einar Johan Trøan Sømåen | |
This is mostly a quick fix to solve the rather common case of wanting to use bold Arial. This will not handle the user adding the actual Arial.ttf file to the folder yet, but atleast it solves the common case of having to fallback to FreeSans. | |||
2013-11-08 | WINTERMUTE: Move the isAscii() string changing code to another function | Filippos Karapetis | |
2013-11-08 | WINTERMUTE: Allow utf8ToWide() and wideToUtf8() work with ASCII strings | Filippos Karapetis | |
This is needed for English versions of multilingual games, which use UTF-8 strings, but we can treat them as plain ASCII, since wide and UTF-8 strings are not yet supported in Wintermute. This allows at least the English versions of these games to run. This allows Reversion 2 and Shaban to start | |||
2013-11-07 | Merge pull request #396 from JenniBee/md5s | Einar Johan Trøan Sømåen | |
Adding detection for more fan games | |||
2013-11-07 | WINTERMUTE: Add the keycode for the ESC key | Filippos Karapetis | |
This is used by Looky | |||
2013-11-06 | WINTERMUTE: Adding detection for more games. | JenniBee | |
2013-11-05 | WINTERMUTE: Remove unused transfer-function. (AnsiStringArray). | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Common::Strings explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Const Char* explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Char* explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Sint32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Uint32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove BasePlatform::setRect (replace with member-call) | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove BasePlatform::isRectEmpty (replace with member-call). | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove BasePlatform::setRectEmpty (replace with member-call) | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove unused BasePlatform-functions ↵ | Einar Johan Trøan Sømåen | |
(showWindow/setCapture/releaseCapture) | |||
2013-10-29 | WINTERMUTE: Transfer Doubles explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Transfer Point32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Transfer Rect32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Correct some doxygen-comments in TransparentSurface. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Transfer Vector2s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Transfer bytes explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-28 | WINTERMUTE: Transfer booleans explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-28 | WINTERMUTE: Change BaseObject::getHeight() to return int32 instead of int. | Einar Johan Trøan Sømåen | |
2013-10-28 | WINTERMUTE: Deconstify UIObject::getHeight() to fix a shadowed overload. | Einar Johan Trøan Sømåen | |
2013-10-28 | WINTERMUTE: Fix compile errors in XCode 5 caused by nullptr-issues. | Einar Johan Trøan Sømåen | |
2013-10-17 | WINTERMUTE: Remove useless __inline | Matthew Hoops | |
2013-10-09 | WINTERMUTE: Remove superfluous assignments | Willem Jan Palenstijn | |
2013-10-08 | WINTERMUTE: Fix displayTransOffset | Willem Jan Palenstijn | |
Regression from 14cb1f09c0bc2cace830eaa793227f195acb06bc. This fixes font border drawing. | |||
2013-10-07 | WINTERMUTE: Call updateScreen() every frame, even without updates. | Willem Jan Palenstijn | |
This fixes expose events with the opengl backend. |