aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute
AgeCommit message (Collapse)Author
2019-06-25WINTERMUTE: Add debugN + comment for getNumScripts()lolbot-iichan
2019-06-25WINTERMUTE: Support even more keycodes at IsKeyDown()lolbot-iichan
2019-06-25WINTERMUTE: Handle enum in GetNumScriptslolbot-iichan
This code is used only in debug mode and only to display some script counters. States are handled in the very same way in WME Lite, so there is no reason to log tons of warning here.
2019-06-25WINTERMUTE: Fix IsKeyDown to work with ASCIIlolbot-iichan
Tanya Grotter series has a cheat, that is triggered with (Keyboard.IsKeyDown("A") && Keyboard.IsControl && Keyboard.IsAlt && Game.DebugMode) condition. vKeyToKeyCode(97) would produce a warning message, fixed this.
2019-06-25WINTERMUTE: Hardcode known path prefix for tanya2lolbot-iichan
Missing path is "d:\engine\ТГ2\tg_ie_080128_1005\data\interface\pixel\pixel.png" from scenes\code\episode_01\scene_comics_1\scene_comics_1.scene
2019-06-25WINTERMUTE: Detection tables for Tanya Grotter dilogylolbot-iichan
Tanya Grotter games are based on first 2 books of a Russian fantasy novel series by Dmitri Yemets. Those games were both released in Russian only.
2019-06-20WINTERMUTE: Add detection for Carol Reed Mistery 4 (RUS)lolbot-iichan
Carol Reed 4 was published in Russia by "Cd Navigator": http://www.cdnavigator.ru/Game.aspx?id=184
2019-06-18WINTERMUTE: Fix Split() method of ext_stringlolbot-iichan
It's hard to believe, but this fixes bug "#10432" WME Carol Reed Mysteries hint system not working. Carol Reed hint system happen to heavily use line.Split(";") results, which were wrong by 1 byte (delimeter was appended to result while it shouldn't be). I started with decompiling Carol Reed source code, reproducing issue with a stand-alone test project (which worked with WME and showed [null] with ScummVM). then minimized it to a minimal testcase: var line = new String("New Goal;Visit Christina at the Art Museum;1;0;S;;"); var ar = line.Split(";"); if((ar[0] == "New Goal")) { var g = ar[1]; }
2019-06-17WINTERMUTE: Add detection for games listed in #10863lolbot-iichan
This pull request adds all games listed in https://bugs.scummvm.org/ticket/10863: // Carol Reed 10 - Bosch's Damnation // Carol Reed 11 - Shades Of Black // Carol Reed 12 - Profound Red // Carol Reed 13 - The Birdwatcher // Carol Reed 14 - The Fall Of April // Rebecca Carlson Mystery 01 - Silent Footsteps // Corrosion: Cold Winter Waiting (Enhanced Edition) // Rhiannon: Curse of the four Branches (Premium Edition) I don't have those games, so I can't check if those sums are correct.
2019-06-17WINTERMUTE: Fix Hamlet title, add one more detection variantlolbot-iichan
Actual name of "hamlet" is "Hamlet or the last game without MMORPG features, shaders and product placement". Fixed misprint in word "MMORPG". Also added one more Hamlet version from https://bugs.scummvm.org/ticket/10980. My version has another checksum, so I can't test it.
2019-06-17WINTERMUTE: Add another variant of White Chamber to detection tablelolbot-iichan
Official downloads page for the White Chamber (http://www.studiotrophis.com/site/downloads) contains 2 links: 1. Download from IndieDB (thewhitechamber1.7SETUP.exe, 376180149 bytes) (built 2008.06.29, installed game is detectable by ScummVM) 2. Direct Download (thewhitechamber1.7SETUP - Definitive Edition.exe, 376180083 bytes) (built 2008.06.26, installed game is unknown to ScummVM) Both version are called "v1.7 - Definitive Edition". speech.dcp is different: "german/COMPUT050.ogg" was renamed to "german/COMPUT050.ogg" data.dcp & language.dcp content is the same for those versions, except for timestamps (Wed, 25 Jun 2008 21:01:32 GMT vs Sun, 29 Jun 2008 19:36:33 GMT) Several questions: 1. Is it alright to list those builds as Common::UNK_LANG ? Should we change this to 9 records for exact langs: Common::EN_ANY, Common::FR_FRA, Common::IT_ITA, Common::DE_DEU, Common::CZ_CZE, Common::RU_RUS, Common::GR_GRE, Common::PT_POR, Common::PL_POL? 2. Should we provide a fix for "german/COMPUT050.ogg" lookup in version that was built 2008.06.26 or this must be kept as is?
2019-06-09WINTERMUTE: Add missing comment line for new rhiannon demoLothar Serra Mari
2019-06-09WINTERMUTE: Add detection entries for reported rhiannon demosLothar Serra Mari
closes #10972 closes #10973
2019-06-06WINTERMUTE: Show warning on running 2.5D gameslolbot-iichan
This is shown for the 2 games added in 0d8834b5616aa8fc936c750ed92ef4423610d641, as both of them use ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
2019-06-04WINTERMUTE: Janitorial edits at detection tablelolbot-iichan
2019-06-04WINTERMUTE: Add detection tables for thekite v1.4lolbot-iichan
You can get the Kite v1.4 at https://anatolii.itch.io/the-kite The Kite v1.5 is remade with Unity engine, so only v1.4 or lower are supported
2019-05-27WINTERMUTE: Remove unused variableFilippos Karapetis
2019-05-18WINTERMUTE: Fix fill rect area on endSaveLoad()lolbot-iichan
2018-12-25WINTERMUTE: Attempt to load fallback fonts from fonts.datCameron Cawley
2018-11-25WINTERMUTE: Add hashes to Zbang! and Pizza MorganaMatan Bareket
These are two never quite finished Israeli games. Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php Pizza Morgana can be downloaded at: http://pizza-morgana.com/download
2018-09-16WINTERMUTE: Flush ConfMan to disk on every change (#1314)lolbot-iichan
* WINTERMUTE: Flush ConfMan to disk
2018-08-23WINTERMUTE: Check keyboard state array indexlolbot-iichan
vKeyToKeyCode() method was unsafe if vkey >= KEYSTATES_ARRAY_SIZE was provided, fixed
2018-08-23WINTERMUTE: Support more key codes for mappinglolbot-iichan
some keypresses were producing warnings because key codes were not listed in mappings, added more key codes
2018-08-23WINTERMUTE: Fix printable flag for keyboard statelolbot-iichan
_currentPrintable was set depending on _currentCharCode, which is 112 for both F1 and 'p' keys, fixed after detailed research on which keys should be considered printable
2018-08-17JANITORIAL: Removing trailing spaces after int castsPaul Gilbert
2018-07-29WINTERMUTE: Return Common::kUnsupportedColorMode if the required screen ↵Cameron Cawley
format is unavailable
2018-07-03WINTERMUTE: Use degree conversion common math funcsDavid Fioramonti
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-20WINTERMUTE: Update deg2rad usageDavid Fioramonti
2018-05-19WINTERMUTE: Properly fix handling of Ogg Vorbis resourcesAdrian Frühwirth
2018-05-19WINTERMUTE: Fix loading Vorbis filesCameron Cawley
Fixes Trac#10533
2018-05-17WINTERMUTE: Add flag for games using low-spec resources.JenniBee
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-05-07JANITORIAL: Fix indentationAdrian Frühwirth
2018-05-01WINTERMUTE: Push down the AD includesBastien Bouclet
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-15JANITORIAL: Indent GFXTransaction code blocksAdrian Frühwirth
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-07-10Revert "COMMON: Change way the Singleton instances are instantiated"Eugene Sandulenko
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken.
2017-07-10COMMON: Change way the Singleton instances are instantiatedThierry Crozat
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available.
2017-01-14WINTERMUTE: Fix Unused Variable Compiler Warning.D G Turner
2016-12-31WME: Add three fangames from jennibeeHubert Maier
- DFAF Adventure - Dreamcat - Open Quest Freely available from https://jennibee.itch.io/ these are three (very short) fangames. All of those games come in three packages (Linux, OSX, Windows32) but all the packages differ only in the platform .exe, the data.dcp stays the same, so the entry is limited to one. The packages even come with ScummVM 1.8.1 All three games tested and working (didn't solve the Open Quest final riddle though) One script runtime error encountered in DFAF Adventure on examining the "speaker", other than that fine. Feel free to give hints on what i should change.
2016-12-26WINTERMUTE: Fix references to TransparentSurface templatesEugene Sandulenko
2016-12-26Merge pull request #874 from tobiatesan/fix_getfilename_cr5Eugene Sandulenko
WINTERMUTE: Fix PathUtils and add workaround for mixed separators
2016-12-26WINTERMUTE: Use PathUtil::normalizeFileName in correctSlashesTobia Tesan
2016-12-26WINTERMUTE: Don't mix different path separators.Ryper_Zsolt
Fixes #7068
2016-12-26WINTERMUTE: Call BILINEAR/NEAREST rotoscale and scale according to game optionTobia Tesan
2016-12-26WINTERMUTE: Add _bilinearFiltering attribute to BaseGameTobia Tesan
2016-12-26WINTERMUTE: Add "Sprite bilinear filtering" menu optionTobia Tesan