Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-23 | WINTERMUTE: Make BaseFileManager::registerPackages case agnostic. | Johannes Schickel | |
The old version did only work as expected when all the filenames were all lowercase. This seems to be the case for most (or even all?) WME games. However, we are better safe than sorry and make the code case agnostic. | |||
2013-11-23 | WINTERMUTE: Remove unused variables. | Johannes Schickel | |
2013-11-18 | WINTERMUTE: Add a fake detection entry for Czech Dead City. | Einar Johan Trøan Sømåen | |
The language data for the Czech version are in data.dcp, but the pairs of {language.dcp, data.dcp} get preference over just a match on data.dcp, thus we need to detect Czech as one of these pairs, giving the user the choice of language on detection. In this case I just copied the english-detection. | |||
2013-11-18 | WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select ↵ | Einar Johan Trøan Sømåen | |
languages properly. Reversion 1.3 seems to have one language file in it’s main-folder, and a full set in languages/ (not language/ like a few other games), the names of the language-files are also different from what we’ve seen earlier. | |||
2013-11-15 | WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now). | Einar Johan Trøan Sømåen | |
This is mostly a quick fix to solve the rather common case of wanting to use bold Arial. This will not handle the user adding the actual Arial.ttf file to the folder yet, but atleast it solves the common case of having to fallback to FreeSans. | |||
2013-11-08 | WINTERMUTE: Move the isAscii() string changing code to another function | Filippos Karapetis | |
2013-11-08 | WINTERMUTE: Allow utf8ToWide() and wideToUtf8() work with ASCII strings | Filippos Karapetis | |
This is needed for English versions of multilingual games, which use UTF-8 strings, but we can treat them as plain ASCII, since wide and UTF-8 strings are not yet supported in Wintermute. This allows at least the English versions of these games to run. This allows Reversion 2 and Shaban to start | |||
2013-11-07 | Merge pull request #396 from JenniBee/md5s | Einar Johan Trøan Sømåen | |
Adding detection for more fan games | |||
2013-11-07 | WINTERMUTE: Add the keycode for the ESC key | Filippos Karapetis | |
This is used by Looky | |||
2013-11-06 | WINTERMUTE: Adding detection for more games. | JenniBee | |
2013-11-05 | WINTERMUTE: Remove unused transfer-function. (AnsiStringArray). | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Common::Strings explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Const Char* explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Char* explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Sint32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-11-05 | WINTERMUTE: Transfer Uint32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove BasePlatform::setRect (replace with member-call) | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove BasePlatform::isRectEmpty (replace with member-call). | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove BasePlatform::setRectEmpty (replace with member-call) | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Remove unused BasePlatform-functions ↵ | Einar Johan Trøan Sømåen | |
(showWindow/setCapture/releaseCapture) | |||
2013-10-29 | WINTERMUTE: Transfer Doubles explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Transfer Point32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Transfer Rect32s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Correct some doxygen-comments in TransparentSurface. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Transfer Vector2s explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-29 | WINTERMUTE: Transfer bytes explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-28 | WINTERMUTE: Transfer booleans explicitly when saving/loading. | Einar Johan Trøan Sømåen | |
2013-10-28 | WINTERMUTE: Change BaseObject::getHeight() to return int32 instead of int. | Einar Johan Trøan Sømåen | |
2013-10-28 | WINTERMUTE: Deconstify UIObject::getHeight() to fix a shadowed overload. | Einar Johan Trøan Sømåen | |
2013-10-28 | WINTERMUTE: Fix compile errors in XCode 5 caused by nullptr-issues. | Einar Johan Trøan Sømåen | |
2013-10-17 | WINTERMUTE: Remove useless __inline | Matthew Hoops | |
2013-10-09 | WINTERMUTE: Remove superfluous assignments | Willem Jan Palenstijn | |
2013-10-08 | WINTERMUTE: Fix displayTransOffset | Willem Jan Palenstijn | |
Regression from 14cb1f09c0bc2cace830eaa793227f195acb06bc. This fixes font border drawing. | |||
2013-10-07 | WINTERMUTE: Call updateScreen() every frame, even without updates. | Willem Jan Palenstijn | |
This fixes expose events with the opengl backend. | |||
2013-10-06 | WINTERMUTE: Fix typo causing tiled image corruption | Willem Jan Palenstijn | |
2013-10-06 | WINTERMUTE: Integrate SDL_rotozoom code for scale/rotoscale | Willem Jan Palenstijn | |
2013-10-06 | WINTERMUTE: Partially fix rotoscale coordinate confusion | Willem Jan Palenstijn | |
This fixes two issues: * The rendering rectangle was not rotated, causing garbage to be drawn if the rotated rectangle did not fully cover the unrotated rectangle, or sprites to be clipped in the opposite case. * The order of mirror/scale/rotation operations was inconsistent. This commit does scaling first, followed by rotation. (This is only an issue because scaling is specified separately in X and Y directions.) For now only FIXMEs are added for mirroring. | |||
2013-10-06 | WINTERMUTE: Remove outdated comment | Willem Jan Palenstijn | |
2013-10-06 | WINTERMUTE: Remove presumably outdated off-by-one correction | Willem Jan Palenstijn | |
This correction no longer seems to be necessary, and removes an off-by-one in the J.U.L.I.A. Demo main menu screen. | |||
2013-10-05 | WINTERMUTE: Let pixel blending functions be inlined | Willem Jan Palenstijn | |
2013-10-05 | WINTERMUTE: Speed up scale() | Willem Jan Palenstijn | |
This is a tweaked version of a patch from eriktorbjorn. | |||
2013-10-03 | WINTERMUTE: Update full screen on ScreenChanged | Willem Jan Palenstijn | |
This fixes the screen not updating after e.g., scaler changes. Bug #3594245. | |||
2013-10-03 | WINTERMUTE: Add missing break | Willem Jan Palenstijn | |
Confirmed by Mnemonic. | |||
2013-10-02 | WINTERMUTE: Remove unused _drawNum | Willem Jan Palenstijn | |
2013-10-02 | WINTERMUTE: Fix regression with _skipThisFrame | Willem Jan Palenstijn | |
This broke loading in Broken Circle demo. We now reset the queue state when skipping a frame, and re-use lastFrameIter instead of keeping track of lastAddedTicket separately. | |||
2013-10-02 | WINTERMUTE: Fix regression in ticketing | Willem Jan Palenstijn | |
This caused a crash when pressing 'New Game' in the Black Circle demo. Regression from 544e4a2f49630cecbf06fe5b1e11bdbab1bdb281. | |||
2013-10-02 | WINTERMUTE: Handle invalid file access in Carol Reed 6: Black Circle | Filippos Karapetis | |
2013-10-01 | WINTERMUTE: Clean up byte/char casts in loading/parsing | Willem Jan Palenstijn | |
2013-10-01 | WINTERMUTE: Fix broken uint32/ulong cast | Willem Jan Palenstijn | |
2013-10-01 | WINTERMUTE: Fix up doxygen comment | Willem Jan Palenstijn | |