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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wintermute
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Author
2018-05-07
JANITORIAL: Fix indentation
Adrian Frühwirth
2018-05-01
WINTERMUTE: Push down the AD includes
Bastien Bouclet
2018-04-19
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-15
JANITORIAL: Indent GFXTransaction code blocks
Adrian Frühwirth
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2017-07-10
Revert "COMMON: Change way the Singleton instances are instantiated"
Eugene Sandulenko
2017-07-10
COMMON: Change way the Singleton instances are instantiated
Thierry Crozat
2017-01-14
WINTERMUTE: Fix Unused Variable Compiler Warning.
D G Turner
2016-12-31
WME: Add three fangames from jennibee
Hubert Maier
2016-12-26
WINTERMUTE: Fix references to TransparentSurface templates
Eugene Sandulenko
2016-12-26
Merge pull request #874 from tobiatesan/fix_getfilename_cr5
Eugene Sandulenko
2016-12-26
WINTERMUTE: Use PathUtil::normalizeFileName in correctSlashes
Tobia Tesan
2016-12-26
WINTERMUTE: Don't mix different path separators.
Ryper_Zsolt
2016-12-26
WINTERMUTE: Call BILINEAR/NEAREST rotoscale and scale according to game option
Tobia Tesan
2016-12-26
WINTERMUTE: Add _bilinearFiltering attribute to BaseGame
Tobia Tesan
2016-12-26
WINTERMUTE: Add "Sprite bilinear filtering" menu option
Tobia Tesan
2016-12-26
WINTERMUTE: Try to "correctly" handle dir paths
Tobia Tesan
2016-12-26
WINTERMUTE: only access -1th char of string if length > 0 in getFileName
Tobia Tesan
2016-11-12
Merge pull request #732 from tobiatesan/fix_6594
Eugene Sandulenko
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-10-07
WINTERMUTE: Enable supported games for the release
Eugene Sandulenko
2016-10-07
WINTERMUTE: Change in-engine thumbnail-defaults.
Einar Johan Trøan Sømåen
2016-10-07
WINTERMUTE: Don't crop UIEdit strings to negative sizes
Einar Johan Trøan Sømåen
2016-10-06
WINTERMUTE: Add detection for german version of 5MA, Fixes #6850
Einar Johan Trøan Sømåen
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-08-22
WINTERMUTE: Fix compilation with MSVC
Filippos Karapetis
2016-07-24
WINTERMUTE: Another fix for c++11 compilation
Eugene Sandulenko
2016-07-24
WINTERMUTE: Fix compilation
Eugene Sandulenko
2016-07-24
Merge pull request #687 from tobiatesan/wme_debugger_rewrite
Eugene Sandulenko
2016-05-29
Fix Wintermute copyright sign
Hubert Maier
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-05-14
WINTERMUTE: Remove redundant check.
Eugene Sandulenko
2016-05-08
WINTERMUTE: Add missing parameter
Eugene Sandulenko
2016-04-23
Merge pull request #728 from tobiatesan/fix_ogg
Einar Johan Trøan Sømåen
2016-04-01
WINTERMUTE: Log warning if addSound is called with empty filename
Tobia Tesan
2016-03-31
WINTERMUTE: Turn AnsiString into Common::String in PathUtil
Tobia Tesan
2016-03-31
WINTERMUTE: Remove commented lines from dctypes
Tobia Tesan
2016-03-30
WINTERMUTE: Correctly find .ogg version of .wav files
Tobia Tesan
2016-03-24
WINTERMUTE: Make wintermute games show the right save date
Martin Kennedy
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-03-06
Merge pull request #696 from tobiatesan/fix_7067_broken_abs
Eugene Sandulenko
2016-03-06
WINTERMUTE: Actually use new BasePersistenceManager constructor
Willem Jan Palenstijn
2016-03-06
Merge pull request #691 from tobiatesan/common_string_target
Eugene Sandulenko
2016-03-06
WINTERMUTE: Use Common::String in arg for initSave
Tobia Tesan
2016-03-06
WINTERMUTE: Use Common::String in BasePersistenceManager-ctor
Tobia Tesan
2016-03-06
WINTERMUTE: Use C strings in absolute path workaround array
Tobia Tesan
2016-03-06
WINTERMUTE: Use array to store known broken absolute paths
Tobia Tesan
2016-03-06
Merge pull request #692 from tobiatesan/cr5
Eugene Sandulenko
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