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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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combat.cpp
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2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-16
XEEN: Cleanup of Sound driver
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-02-28
XEEN: Fix ordering of spell list and methods
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Implement shoot action
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-26
XEEN: Fixes for attacking monsters
Paul Gilbert
2015-02-26
XEEN: Fix monster/party taking turns in combat
Paul Gilbert
2015-02-25
XEEN: Method rename and compilation warning fixes
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-25
XEEN: Fixed display of attacking monster names
Paul Gilbert
2015-02-25
XEEN: Fix mosnters moving towards party
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-22
XEEN: Fix compiler warning
Paul Gilbert
2015-02-21
XEEN: Implement more combat methods
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-20
XEEN: Implement attackMonster and breakAllItems
Paul Gilbert
2015-02-20
XEEN: Implemented monsterAttack
Paul Gilbert
2015-02-19
XEEN: Implemented stopAttack
Paul Gilbert
2015-02-18
XEEN: Implement extra code for passing active character to castSpell
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-16
XEEN: Starting of combat UI, moved _combatParty into Combat class
Paul Gilbert
2015-02-16
XEEN: Implemented giveCharDamage
Paul Gilbert
2015-02-15
XEEN: Implementing combat methods
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-15
XEEN: Implemented more code from end of draw3d
Paul Gilbert
2015-02-04
XEEN: Partial implementation of doItemOptions
Paul Gilbert
2015-02-01
XEEN: Add Quick Reference dialog
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-15
XEEN: Finished setIndoorsMonsters
Paul Gilbert
2015-01-15
XEEN: Beginnings of setIndoorMonsters implementation
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-13
XEEN: Added Combat class and further map loading sprite setting
Paul Gilbert