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path: root/engines/xeen/combat.cpp
AgeCommit message (Collapse)Author
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-16XEEN: Cleanup of Sound driverPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-28XEEN: Fix ordering of spell list and methodsPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-28XEEN: Implement shoot actionPaul Gilbert
2015-02-28XEEN: Implemented multiAttackPaul Gilbert
2015-02-26XEEN: Fixes for attacking monstersPaul Gilbert
2015-02-26XEEN: Fix monster/party taking turns in combatPaul Gilbert
2015-02-25XEEN: Method rename and compilation warning fixesPaul Gilbert
2015-02-25XEEN: Add a MonsterStruct pointer to the MazeMonster classPaul Gilbert
2015-02-25XEEN: Fixed display of attacking monster namesPaul Gilbert
2015-02-25XEEN: Fix mosnters moving towards partyPaul Gilbert
2015-02-22XEEN: Renaming and move flags used for UI indicatorsPaul Gilbert
2015-02-22XEEN: Fix compiler warningPaul Gilbert
2015-02-21XEEN: Implement more combat methodsPaul Gilbert
2015-02-20XEEN: Implemented attack2Paul Gilbert
2015-02-20XEEN: Implement attack methodPaul Gilbert
2015-02-20XEEN: Implement attackMonster and breakAllItemsPaul Gilbert
2015-02-20XEEN: Implemented monsterAttackPaul Gilbert
2015-02-19XEEN: Implemented stopAttackPaul Gilbert
2015-02-18XEEN: Implement extra code for passing active character to castSpellPaul Gilbert
2015-02-17XEEN: Implemented Cast Spell dialogPaul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-16XEEN: Starting of combat UI, moved _combatParty into Combat classPaul Gilbert
2015-02-16XEEN: Implemented giveCharDamagePaul Gilbert
2015-02-15XEEN: Implementing combat methodsPaul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-15XEEN: Implemented more code from end of draw3dPaul Gilbert
2015-02-04XEEN: Partial implementation of doItemOptionsPaul Gilbert
2015-02-01XEEN: Add Quick Reference dialogPaul Gilbert
2015-01-22XEEN: Implemented animate3dPaul Gilbert
2015-01-15XEEN: Finished setIndoorsMonstersPaul Gilbert
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert
2015-01-14XEEN: Remainder of drawIndoors implementedPaul Gilbert
2015-01-13XEEN: Added Combat class and further map loading sprite settingPaul Gilbert