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path: root/engines/xeen/dialogs.cpp
AgeCommit message (Expand)Author
2018-02-13XEEN: Fix toggling the minimap by clicking on itPaul Gilbert
2018-02-07XEEN: Clicking on party member glyphs, show Character Info dialogPaul Gilbert
2018-01-27XEEN: Second compilation fixPaul Gilbert
2018-01-27XEEN: Control panel dialog now showingPaul Gilbert
2018-01-27XEEN: Implementing control panel dialogPaul Gilbert
2017-12-29XEEN: Fix showing Dark Side awards in the awards dialogPaul Gilbert
2017-12-25XEEN: Fix Please Wait dialog not removing when changing mapsPaul Gilbert
2017-12-16XEEN: Fix handling of keyboard hotkeysPaul Gilbert
2017-12-10XEEN: Implemented awards listing dialogPaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-24XEEN: Toggle UI buttons properly within items dialogPaul Gilbert
2017-11-24XEEN: Toggle UI buttons when hotkey is pressedPaul Gilbert
2017-11-24XEEN: Fix hotkeys when Caps Lock is turned onPaul Gilbert
2017-11-23XEEN: Fix strafing left & right with Control key heldPaul Gilbert
2017-11-10XEEN: Fix event handling for town messagesPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
2016-09-21XEEN: Implemented Clouds intro, doScroll fixesPaul Gilbert
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-02-21XEEN: Restrict sprite drawing to window boundsPaul Gilbert
2015-02-18XEEN: Simplify use of addButton when setting up button listsPaul Gilbert
2015-02-13XEEN: Implemented saveCharacterPaul Gilbert
2015-02-11XEEN: Fix changing selected character with mouse in various dialogsPaul Gilbert
2015-02-11XEEN: Fix removing and adding chars to party in Party dialogPaul Gilbert
2015-02-10XEEN: Refactored _partyCount and _partyMembers into the _activeParty arrayPaul Gilbert
2015-01-19XEEN: Implemented movement codePaul Gilbert
2015-01-19XEEN: Add extra ending code for pausing turnsPaul Gilbert
2015-01-19XEEN: Compilation fixes for gccPaul Gilbert
2015-01-06XEEN: More interface setup and UI button definitionsPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Added checkSkill and animating indicators to assembleBorderPaul Gilbert
2015-01-02XEEN: More UI loading code, refactored Dialog base to ButtonContainerPaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert
2015-01-01XEEN: Credits screen now workingPaul Gilbert
2015-01-01XEEN: Beginnings of credits screenPaul Gilbert
2015-01-01XEEN: Split up menus file into dialogs and dialogs_optionsPaul Gilbert