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path: root/engines/xeen/dialogs/dialogs_spells.cpp
AgeCommit message (Expand)Author
2018-04-08XEEN: Fix buying spells in Dark SidePaul Gilbert
2018-04-08XEEN: Fix using Lloyd's Beacon across the sidesPaul Gilbert
2018-04-07XEEN: Fix check to allow Lloyding into Xeen's castlePaul Gilbert
2018-04-07XEEN: Cleanup of game completion flagsPaul Gilbert
2018-04-07XEEN: Fix Protection From Elements spellPaul Gilbert
2018-04-06XEEN: Fix teleporting outdoorsPaul Gilbert
2018-03-30XEEN: Fix escaping Cast Spell dialog during combat trying to cast spellPaul Gilbert
2018-03-30XEEN: Fix to correct remember last caster when reopening Cast Spell dialogPaul Gilbert
2018-03-30XEEN: Fix highlighting of character when Cast Spell dialog is openedPaul Gilbert
2018-03-29XEEN: Fix LLoyd's Beacon spell in Clouds of XeenPaul Gilbert
2018-03-28XEEN: Fix missing message for when all Guild spells boughtPaul Gilbert
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-24XEEN: Fix purchasing spells from the guildPaul Gilbert
2018-03-19XEEN: Standardize on a single SPELLS_PER_CLASS definePaul Gilbert
2018-03-18XEEN: Fix crash on Cast Spell dialog for non-spell castersPaul Gilbert
2018-03-18XEEN: Fix glitched border of Identify Monster dialogPaul Gilbert
2018-03-18XEEN: Fix Town Portal town selection dialogPaul Gilbert
2018-03-18XEEN: Don't show a 'None Ready' spell in spell selection dialogPaul Gilbert
2018-03-18XEEN: Fix spells list selection for Vertigo guildPaul Gilbert
2018-03-18XEEN: Add an enum SpellsCategory enum, code simplification using itPaul Gilbert
2018-03-18XEEN: Fix display of Spell Info dialog in Guild shopsPaul Gilbert
2018-03-18XEEN: Fix display of Spells list dialog within Guild shopsPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-03-17XEEN: Fix display of Lloyd's Beacon spellPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert