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path: root/engines/xeen/dialogs_items.cpp
AgeCommit message (Expand)Author
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2017-12-10XEEN: Fix several malformed string constantsPaul Gilbert
2017-11-30XEEN: Added enum for consumable types and party/bank usePaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-25XEEN: Fix 'No items available' getting repeated multiple timesPaul Gilbert
2017-11-25XEEN: Fix for Items dialog item glyphs and crash exiting dialogPaul Gilbert
2017-11-24XEEN: Fixes for blacksmith wares initialization and renderingPaul Gilbert
2017-11-24XEEN: Toggle UI buttons properly within items dialogPaul Gilbert
2017-11-24XEEN: Toggle UI buttons when hotkey is pressedPaul Gilbert
2017-11-24XEEN: Fixes for calculating weapon costsPaul Gilbert
2017-11-23XEEN: Added a TownAction enumPaul Gilbert
2017-11-23XEEN: Fix placement of buttons & glyphs in Items dialogPaul Gilbert
2017-11-13XEEN: Fix compiler warningsPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-22XEEN: Fix subscript warnings in ItemsDialogPaul Gilbert
2016-09-22XEEN: Fix some compiler warningsPaul Gilbert
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
2016-09-16XEEN: Fix some compiler warningsPaul Gilbert
2016-09-16XEEN: Cleanup of Sound driverPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-18XEEN: Simplify use of addButton when setting up button listsPaul Gilbert
2015-02-18XEEN: Implement extra code for passing active character to castSpellPaul Gilbert
2015-02-16XEEN: Starting of combat UI, moved _combatParty into Combat classPaul Gilbert
2015-02-15XEEN: Implementing combat methodsPaul Gilbert
2015-02-11XEEN: Fix changing selected character with mouse in various dialogsPaul Gilbert
2015-02-10XEEN: Refactored drawing the party icons into a separate classPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-02-07XEEN: Implemented remainder of ItemsDialogPaul Gilbert
2015-02-07XEEN: Finished doItemOptionsPaul Gilbert
2015-02-07XEEN: Implemented getIdentifiedDetails and getAttributesPaul Gilbert
2015-02-06XEEN: Implemented makeItemPaul Gilbert
2015-02-05XEEN: Split up assembleItemName and renamed to getFullDescriptionPaul Gilbert
2015-02-04XEEN: Moved passRestrictions to the InventoryItems classPaul Gilbert
2015-02-04XEEN: Partial implementation of doItemOptionsPaul Gilbert
2015-02-02XEEN: Finished Items dailog loading block for weaponsPaul Gilbert
2015-02-02XEEN: Implemented passRestrictionsPaul Gilbert
2015-02-02XEEN: Implemented calcItemCostPaul Gilbert
2015-02-01XEEN: Beginnings of Items dialogPaul Gilbert