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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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interface.cpp
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Commit message (
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Author
2018-02-26
XEEN: Cleanup of the game title, intro, and menu launching code
Paul Gilbert
2018-02-24
XEEN: Remove debug code and unneeded variables
Paul Gilbert
2018-02-24
XEEN: Merge various pow/hit arrays into a single array of structures
Paul Gilbert
2018-02-23
XEEN: Add custom minimap logo for Swords of Xeen
Paul Gilbert
2018-02-19
XEEN: Implement Quick Fight Options dialog
Paul Gilbert
2018-02-17
XEEN: Fix crash after searching beds
Paul Gilbert
2018-02-17
XEEN: Fix resistence gems when visiting a town location
Paul Gilbert
2018-02-16
XEEN: Fix default color of resistence gems in the UI
Paul Gilbert
2018-02-13
XEEN: Move reseting dream sequence cutscene into the engine class
Paul Gilbert
2018-02-13
XEEN: Fix toggling the minimap by clicking on it
Paul Gilbert
2018-02-11
XEEN: Fix exiting to main menu after playing ending cutscenes
Paul Gilbert
2018-01-28
XEEN: Change ErrorDialog to MessageDialog
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-27
XEEN: Implement screen shaking
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-27
XEEN: Finish fall animation
Paul Gilbert
2018-01-26
XEEN: Added further enum values to make falling code clearer
Paul Gilbert
2018-01-26
XEEN: Implementing falling code
Paul Gilbert
2018-01-26
XEEN: Further renaming for _falling enum
Paul Gilbert
2018-01-25
XEEN: Further fixes for starting falls
Paul Gilbert
2018-01-25
XEEN: Change _falling to enum, properly implement startFalling
Paul Gilbert
2018-01-23
XEEN: Fix resetting HP for Medusa Sprites each combat turn
Paul Gilbert
2018-01-23
XEEN: Don't give out treasure if party runs from combat
Paul Gilbert
2018-01-23
XEEN: Fix drawing of combat icons during battle
Paul Gilbert
2018-01-21
XEEN: Correctly skip over unconscious or dead chars during combat
Paul Gilbert
2018-01-21
XEEN: Properly save/restore main UI buttons during combat turns
Paul Gilbert
2018-01-10
XEEN: Fix crash after monster ranged attacks finish
Paul Gilbert
2017-12-29
XEEN: Revert "XEEN: Change _gameFlags to it's own class"
Paul Gilbert
2017-12-28
XEEN: Change _gameFlags to it's own class
Paul Gilbert
2017-12-25
XEEN: Fix updating party icons after drinking HP fountain
Paul Gilbert
2017-12-17
XEEN: Close cast spell dialog only after a spell is successfully cast
Paul Gilbert
2017-12-17
XEEN: Properly handle darkness
Paul Gilbert
2017-12-16
XEEN: Fix crash when combat lasts multiple turns
Paul Gilbert
2017-12-10
XEEN: Fix regression stopping map dialog frame from rendering
Paul Gilbert
2017-12-09
XEEN: Do rendering delays like the original did
Paul Gilbert
2017-12-07
XEEN: Separation of scene indoors & outdoors drawing
Paul Gilbert
2017-12-06
XEEN: Rename InterfaceMap class to InterfaceScene
Paul Gilbert
2017-12-05
XEEN: Cleanup of the map dialog class
Paul Gilbert
2017-12-04
XEEN: Split the minimap code into it's own file
Paul Gilbert
2017-12-03
XEEN: Cleanup of window opening & closing
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-23
XEEN: Added constant for character highlighting code
Paul Gilbert
2017-11-15
XEEN: Fix some Coverity warnings
Paul Gilbert
2017-11-13
XEEN: Fix compiler warnings
Paul Gilbert
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2017-11-09
XEEN: Properly animate arrow shooting
Paul Gilbert
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Formatting fixes
Paul Gilbert
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