aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/interface_map.h
AgeCommit message (Expand)Author
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-02-15XEEN: Implementing combat methodsPaul Gilbert
2015-02-15XEEN: Moved _openDoor into InterfaceMapPaul Gilbert
2015-02-15XEEN: Moved more variables out of InterfaceMap that belong in InterfacePaul Gilbert
2015-02-15XEEN: Move more code from InterfaceMap that should be in Interface classPaul Gilbert
2015-02-15XEEN: Move drawMiniMap to Interface classPaul Gilbert
2015-02-15XEEN: Implemented more code from end of draw3dPaul Gilbert
2015-02-15XEEN: Split up draw3d between Interface and InterfaceMap, start of fall codePaul Gilbert
2015-02-10XEEN: Refactored drawing the party icons into a separate classPaul Gilbert
2015-02-07XEEN: Implemented bashingPaul Gilbert
2015-02-04XEEN: Partial implementation of doItemOptionsPaul Gilbert
2015-01-28XEEN: Implemented drawTownAnimPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-24XEEN: Implement drawOutdoorsPaul Gilbert
2015-01-24XEEN: Implemented outdoors drawing code in draw3dPaul Gilbert
2015-01-24XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-22XEEN: Implemented animate3dPaul Gilbert
2015-01-22XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMapPaul Gilbert
2015-01-20XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in itPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-18XEEN: Renaming of flags and surface displayPaul Gilbert
2015-01-16XEEN: Minor cleanup and renamingsPaul Gilbert
2015-01-16XEEN: Fixes for map loading cells and indoor sprite list referencesPaul Gilbert
2015-01-16XEEN: Fixes and cleanup for setIndoorsObjectsPaul Gilbert
2015-01-15XEEN: Fix _wp switch statementsPaul Gilbert
2015-01-15XEEN: Implement setIndoorsWallPicsPaul Gilbert
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert
2015-01-14XEEN: Split in-game scene draw code into a separate filePaul Gilbert