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path: root/engines/xeen/map.cpp
AgeCommit message (Expand)Author
2015-01-25XEEN: Properly clear previous MazeData when loading a new mapPaul Gilbert
2015-01-24XEEN: Simplify _currentWall back to int for nowPaul Gilbert
2015-01-24XEEN: Implement drawOutdoorsPaul Gilbert
2015-01-24XEEN: Add special case block to Map::loadPaul Gilbert
2015-01-24XEEN: Fix side loading bug in Map::loadPaul Gilbert
2015-01-24XEEN: Implement lots of stubbed PlayerStruct methodsPaul Gilbert
2015-01-23XEEN: Implement further script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented animate3dPaul Gilbert
2015-01-21XEEN: Skeleton beginnings of script handlingPaul Gilbert
2015-01-20XEEN: Convert map _skySprites into a 2 element arrayPaul Gilbert
2015-01-20XEEN: Implemented getNewMazePaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-20XEEN: Implemented handleLightPaul Gilbert
2015-01-19XEEN: Fix loading of wall typesPaul Gilbert
2015-01-19XEEN: Minor minimap fixesPaul Gilbert
2015-01-19XEEN: Initial implementation of drawMiniMapPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-19XEEN: Fix Valgrind warningsPaul Gilbert
2015-01-18XEEN: Load correct surface sprites for the mazePaul Gilbert
2015-01-18XEEN: Renaming of flags and surface displayPaul Gilbert
2015-01-18XEEN: Convert default values for monsters flying flags from int to boolPaul Gilbert
2015-01-18XEEN: Fix loading of MonsterData arrayPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert
2015-01-16XEEN: Fix loading correct monster spritesPaul Gilbert
2015-01-16XEEN: Fixes for map loading cells and indoor sprite list referencesPaul Gilbert
2015-01-15XEEN: Implement setIndoorsWallPicsPaul Gilbert
2015-01-15XEEN: Finished setIndoorsMonstersPaul Gilbert
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert
2015-01-14XEEN: Initial bugfixes for map loading and fix draw list positionsPaul Gilbert
2015-01-14XEEN: Remainder of drawIndoors implementedPaul Gilbert
2015-01-14XEEN: Implementing drawIndoorsPaul Gilbert
2015-01-13XEEN: Added Combat class and further map loading sprite settingPaul Gilbert
2015-01-13XEEN: Add indoor terrain loading and indoor list sprite setting to Map::loadPaul Gilbert
2015-01-12XEEN: Change _currentWall to be MazeWallLayers unionPaul Gilbert
2015-01-11XEEN: Implemented map getCell methodPaul Gilbert
2015-01-11XEEN: Implement frame update loop of draw3dPaul Gilbert
2015-01-11XEEN: Implemented loading of object animation dataPaul Gilbert
2015-01-11XEEN: Added saving of maze monster/object dataPaul Gilbert
2015-01-11XEEN: Implemented code for 'saving' resources to the loaded savefilePaul Gilbert
2015-01-11XEEN: Added loading of event data for mapsPaul Gilbert
2015-01-11XEEN: Various renamingsPaul Gilbert
2015-01-08XEEN: Fixed monster/object data merging and sprite loadingPaul Gilbert
2015-01-07XEEN: Further fix for savegame initializationPaul Gilbert
2015-01-07XEEN: Add prefix support to CC files, initial save state fixesPaul Gilbert
2015-01-07XEEN: Minor standardisation on monster/object IdsPaul Gilbert
2015-01-07XEEN: Implemented map loading of wall item spritesPaul Gilbert
2015-01-06XEEN: Work on loading sprites for monsters and objects in Map::loadPaul Gilbert
2015-01-05XEEN: Start of in-game display implementationPaul Gilbert