index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
xeen
/
resources.cpp
Age
Commit message (
Expand
)
Author
2015-02-01
XEEN: Fixes to the Character Info dialog
Paul Gilbert
2015-02-01
XEEN: Implemented Exchange character dialog
Paul Gilbert
2015-02-01
XEEN: Implemented Character Info dialog
Paul Gilbert
2015-01-31
XEEN: Implement the Info dialog
Paul Gilbert
2015-01-31
XEEN: Initial implementation of map dialog
Paul Gilbert
2015-01-30
XEEN: Implemented SpellsDialog and ConfirmDialog classes
Paul Gilbert
2015-01-29
XEEN: Implemented setSpellText for spells dialog
Paul Gilbert
2015-01-27
XEEN: Implemented doTownOptions
Paul Gilbert
2015-01-27
XEEN: Implemented depositWithdrawl and subtract
Paul Gilbert
2015-01-27
XEEN: Added NumericInput class and refactored existing string input
Paul Gilbert
2015-01-26
XEEN: Implemented createTownText
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-25
XEEN: Add skeleton for spells class
Paul Gilbert
2015-01-24
XEEN: Implemented drawOutdoorsObjects
Paul Gilbert
2015-01-24
XEEN: Implemented drawOutdoorsMonsters
Paul Gilbert
2015-01-24
XEEN: Implemented outdoors drawing code in draw3d
Paul Gilbert
2015-01-24
XEEN: Fixes for hit points calculations
Paul Gilbert
2015-01-24
XEEN: Implement lots of stubbed PlayerStruct methods
Paul Gilbert
2015-01-23
XEEN: Implemented If script opcode
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-18
XEEN: Renaming of flags and surface display
Paul Gilbert
2015-01-15
XEEN: Fix frame calculations for low part of _indoorList
Paul Gilbert
2015-01-15
XEEN: Beginnings of setIndoorMonsters implementation
Paul Gilbert
2015-01-14
XEEN: Implementing drawIndoors
Paul Gilbert
2015-01-13
XEEN: Added Combat class and further map loading sprite setting
Paul Gilbert
2015-01-13
XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
Paul Gilbert
2015-01-11
XEEN: Implemented map getCell method
Paul Gilbert
2015-01-11
XEEN: Split up SCREEN_POSITIONING array and fix data
Paul Gilbert
2015-01-11
XEEN: Implement frame update loop of draw3d
Paul Gilbert
2015-01-09
XEEN: Beginning to implement setIndoorObjects
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-03
XEEN: Implemented charIconsPrint
Paul Gilbert
2015-01-02
XEEN: Completed assembleGameBorder method
Paul Gilbert
2015-01-02
XEEN: Fix compiler warnings
Paul Gilbert
2015-01-01
XEEN: Reorganisation of resource, sprite, and cc file class files
Paul Gilbert
2015-01-01
XEEN: Fix options menu to show correct buttons
Paul Gilbert
2014-12-30
XEEN: Implemented cursor display
Paul Gilbert
2014-12-26
XEEN: Implement button handlng and rest of Dark Side title screen
Paul Gilbert
2014-12-26
XEEN: Fix for correct line offsets in sprite drawing
Paul Gilbert
2014-12-26
XEEN: Fix error in vertMerge
Paul Gilbert
2014-12-26
XEEN: Converted SpriteResource to decoding sprite frames on the fly
Paul Gilbert
2014-12-26
XEEN: Implemented horizontal and vertical page merging
Paul Gilbert
2014-12-26
XEEN: Initial implementation of sprite resource class
Paul Gilbert
2014-12-25
XEEN: Add XSurface base class and Screen dirty rect code
Paul Gilbert
2014-12-24
XEEN: Implemented resource manager
Paul Gilbert
[prev]