Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-10 | XEEN: Fix animation of wall torches | Paul Gilbert | |
2017-11-09 | XEEN: Cleanup of PowType enum names | Paul Gilbert | |
2017-11-09 | XEEN: Properly animate arrow shooting | Paul Gilbert | |
2017-11-09 | XEEN: Create a PowType enum for ranged arrow/spell types | Paul Gilbert | |
2017-11-08 | XEEN: Changed multiAttack to rangedAttack | Paul Gilbert | |
2017-11-07 | XEEN: Fix FX calls in multiAttack | Paul Gilbert | |
2017-10-29 | XEEN: Enable starting game from startup menu | Paul Gilbert | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-09-22 | XEEN: Change OutFile not to subclass MemoryWriteStreamDynamic | Bastien Bouclet | |
Also fix leaking the MemoryWriteStreamDynamic buffer storage | |||
2017-09-22 | XEEN: Change SavesManager to use a map of pointers to MemoryWriteStreamDynamic | Bastien Bouclet | |
Our implementation of HashMap does not allow value types without a zero-argument constructor. | |||
2017-09-17 | Corrected spelling | Sven Kochmann | |
"ddark.mon" -> "dark.mon" | |||
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2017-04-18 | JANITORIAL: Remove superfluous semicolons | Torbjörn Andersson | |
2017-04-02 | Xeen: Add detection for the 2CD "talkie" version | Michael Drüing | |
2017-01-12 | XEEN: Fix Unused Variable Compiler Warning. | D G Turner | |
2016-10-17 | XEEN: Visual Studio compilation fix | Paul Gilbert | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-09-24 | XEEN: Display main menu on startup | Paul Gilbert | |
2016-09-24 | XEEN: Fix display of cursor | Paul Gilbert | |
2016-09-24 | XEEN: Move old main menu classes into WorldOfXeen namespace | Paul Gilbert | |
2016-09-24 | XEEN: More Clouds endgame sequence | Paul Gilbert | |
2016-09-24 | XEEN: Clouds gfx decompressor now working | Paul Gilbert | |
2016-09-24 | XEEN: Fixes for clouds gfx decompressor | Paul Gilbert | |
2016-09-24 | XEEN: Fixes for setup of Clouds decompressor | Paul Gilbert | |
2016-09-24 | XEEN: Initial implementation of Clouds endgame gfx decompressor | Paul Gilbert | |
2016-09-24 | XEEN: Fix Cppcheck out-of-bounds warning | Torbjörn Andersson | |
2016-09-23 | XEEN: Add dispatcher for cutscenes, menu, and gameplay | Paul Gilbert | |
2016-09-22 | XEEN: Formatting fixes | Paul Gilbert | |
2016-09-22 | XEEN: Fix subscript warnings in ItemsDialog | Paul Gilbert | |
2016-09-22 | XEEN: Fix compiler warning in Music class | Paul Gilbert | |
2016-09-22 | XEEN: Hopefully fix compiler warnings about hidden virtual methods | Paul Gilbert | |
2016-09-22 | XEEN: Create WorldOfXeenResources class for their specific strings | Paul Gilbert | |
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games | |||
2016-09-22 | XEEN: Fix some compiler warnings | Paul Gilbert | |
2016-09-22 | XEEN: Create Resources class to encapsulate all the static resources | Paul Gilbert | |
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays | |||
2016-09-22 | XEEN: Create a WorldOfXeen sub-namespace | Paul Gilbert | |
2016-09-21 | XEEN: Beginnings of Clouds ending | Paul Gilbert | |
2016-09-21 | XEEN: Fixes for Clouds intro | Paul Gilbert | |
2016-09-21 | XEEN: Implemented Clouds intro, doScroll fixes | Paul Gilbert | |
2016-09-21 | XEEN: Further work on Darkside intro | Paul Gilbert | |
2016-09-21 | XEEN: Give Cutscenes a virtual destructor | Paul Gilbert | |
2016-09-21 | XEEN: Refactored doScroll to have it available to cutscenes | Paul Gilbert | |
2016-09-20 | XEEN: In progress Clouds intro, subtitles cleanup | Paul Gilbert | |
2016-09-20 | XEEN: Fix vertical gfx merging | Paul Gilbert | |
2016-09-20 | XEEN: Added Clouds of Xeen title screen | Paul Gilbert | |
2016-09-19 | XEEN: Added Pharaoh endgame score screen | Paul Gilbert | |
2016-09-19 | XEEN: Change Window _vm field to be static | Paul Gilbert | |
2016-09-19 | XEEN: Added remainder of Darkside ending | Paul Gilbert | |
2016-09-19 | XEEN: Fix compiler warning | Paul Gilbert | |
2016-09-19 | XEEN: More of Darkside endgame sequence | Paul Gilbert | |
2016-09-18 | XEEN: Fix merging graphic pages to screen | Paul Gilbert | |