index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
xeen
Age
Commit message (
Expand
)
Author
2017-11-30
XEEN: Added enum for consumable types and party/bank use
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-29
XEEN: Split Window class into it's own file
Paul Gilbert
2017-11-26
XEEN: Fixes to selection of mirror destinations
Paul Gilbert
2017-11-25
XEEN: Add animated cursor for text input
Paul Gilbert
2017-11-25
XEEN: Fix prompt text for teleport mirror
Paul Gilbert
2017-11-25
XEEN: Fix 'No items available' getting repeated multiple times
Paul Gilbert
2017-11-25
XEEN: Fix for Items dialog item glyphs and crash exiting dialog
Paul Gilbert
2017-11-24
XEEN: Fixes for blacksmith wares initialization and rendering
Paul Gilbert
2017-11-24
XEEN: Toggle UI buttons properly within items dialog
Paul Gilbert
2017-11-24
XEEN: Toggle UI buttons when hotkey is pressed
Paul Gilbert
2017-11-24
XEEN: Fix hotkeys when Caps Lock is turned on
Paul Gilbert
2017-11-24
XEEN: Fix crash exiting game whilst town actions are active
Paul Gilbert
2017-11-24
XEEN: Fixes for calculating weapon costs
Paul Gilbert
2017-11-24
XEEN: Extra comments for trainer level caps
Paul Gilbert
2017-11-24
XEEN: Load opcode messages needed by some opcodes
Paul Gilbert
2017-11-23
XEEN: Script opcode cleanup and fixes
Paul Gilbert
2017-11-23
XEEN: Fix character highlight for Character Info dialog
Paul Gilbert
2017-11-23
XEEN: Fix drawing of yellow rect around selected character
Paul Gilbert
2017-11-23
XEEN: Fix strafing left & right with Control key held
Paul Gilbert
2017-11-23
XEEN: Added constant for character highlighting code
Paul Gilbert
2017-11-23
XEEN: Fix switching characters within town actions
Paul Gilbert
2017-11-23
XEEN: Display correct trainer message for whether chars can levelup
Paul Gilbert
2017-11-23
XEEN: Rendering fixes for town trainer
Paul Gilbert
2017-11-23
XEEN: Added a TownAction enum
Paul Gilbert
2017-11-23
XEEN: Fix music/background loading for town locations
Paul Gilbert
2017-11-23
XEEN: Add playback for atmospheric music during map loading
Paul Gilbert
2017-11-23
XEEN: Fix crash playing Fx when music is playing
Paul Gilbert
2017-11-23
XEEN: Fix placement of buttons & glyphs in Items dialog
Paul Gilbert
2017-11-23
XEEN: Fixes for initializing blacksmith wares
Paul Gilbert
2017-11-23
XEEN: Fix rendering of Blacksmith screen
Paul Gilbert
2017-11-21
XEEN: Add a new iterator class for reading event parameters
Paul Gilbert
2017-11-19
XEEN: Fix display of multi-page town messages
Paul Gilbert
2017-11-19
XEEN: Cleaner implementation of changing script line number
Paul Gilbert
2017-11-19
XEEN: Extra comments for script methods
Paul Gilbert
2017-11-19
XEEN: Clean up script execution line changes
Paul Gilbert
2017-11-18
XEEN: Implement do nothing opcode
Paul Gilbert
2017-11-18
XEEN: Fixes for cmdTakeOrGive script opcode
Paul Gilbert
2017-11-18
XEEN: Fix number of spells per class array & constant
Paul Gilbert
2017-11-18
XEEN: Fix size of quest flags, rename for clarity
Paul Gilbert
2017-11-18
XEEN: Fixes for Character class
Paul Gilbert
2017-11-17
XEEN: Fix Coverity identified problems
Paul Gilbert
2017-11-17
XEEN: Fix music channel loop
Paul Gilbert
2017-11-16
XEEN: Map and game flag fixes
Paul Gilbert
2017-11-15
XEEN: Fix some Coverity warnings
Paul Gilbert
2017-11-15
XEEN: Fix uninitialized instance field warnings
Paul Gilbert
2017-11-14
XEEN: Fix some Coverity warnings
Paul Gilbert
2017-11-14
XEEN: Added missing initialization for new games
Paul Gilbert
2017-11-13
XEEN: Added giveBankInterest method
Paul Gilbert
[next]