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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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Author
2017-12-16
XEEN: Remove old deprecated method declaratations
Paul Gilbert
2017-12-16
XEEN: Convert character _awards array from bool to int
Paul Gilbert
2017-12-16
XEEN: Added remainder of Arena location
Paul Gilbert
2017-12-15
XEEN: Implementing Arena location logic
Paul Gilbert
2017-12-14
XEEN: Renaming of cutscene subtitle code
Paul Gilbert
2017-12-14
XEEN: Added Reaper cutscene code
Paul Gilbert
2017-12-13
XEEN: Added Gole cutscene code
Paul Gilbert
2017-12-12
XEEN: Added Sphinx cutscene code
Paul Gilbert
2017-12-12
XEEN: Rename Town to LocationManager, added Locations namespace
Paul Gilbert
2017-12-12
XEEN: Create CutsceneLocation base class for cutscene locations
Paul Gilbert
2017-12-11
XEEN: Added logic for Dwarf cutscene
Paul Gilbert
2017-12-11
XEEN: Fix Coverity identified warnings
Paul Gilbert
2017-12-10
XEEN: Add Awards dialog files missing from prior commit
Paul Gilbert
2017-12-10
XEEN: Implemented awards listing dialog
Paul Gilbert
2017-12-10
XEEN: Fix regression stopping map dialog frame from rendering
Paul Gilbert
2017-12-10
XEEN: Updating map dialog indoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Updating map dialog outdoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Fix map display when at the edges of a map
Paul Gilbert
2017-12-10
XEEN: Fix loading of bank shapes
Paul Gilbert
2017-12-10
XEEN: Fix display of Thievery skill in skills listings
Paul Gilbert
2017-12-10
XEEN: Fix several malformed string constants
Paul Gilbert
2017-12-10
XEEN: Move location specific fields into their own subclasses
Paul Gilbert
2017-12-10
XEEN: Implemented PyramidLocation class
Paul Gilbert
2017-12-10
XEEN: Objectifying town locations code
Paul Gilbert
2017-12-09
XEEN: Do rendering delays like the original did
Paul Gilbert
2017-12-09
XEEN: Fix rendering of game screen on startup
Paul Gilbert
2017-12-09
XEEN: Fix restoring UI movement buttons after showing dialog
Paul Gilbert
2017-12-09
XEEN: Fix attacking monsters outdoors
Paul Gilbert
2017-12-09
XEEN: Fix outdoors monsters disappearing from view
Paul Gilbert
2017-12-09
XEEN: Change monster _damageType from int to DamageType enum
Paul Gilbert
2017-12-08
XEEN: Cleanup and fix flags for setOutdoorsMonsters
Paul Gilbert
2017-12-07
XEEN: Separation of scene indoors & outdoors drawing
Paul Gilbert
2017-12-07
XEEN: Fixes for outdoor map drawing
Paul Gilbert
2017-12-06
XEEN: Rename InterfaceMap class to InterfaceScene
Paul Gilbert
2017-12-06
XEEN: Further fixes for map rendering
Paul Gilbert
2017-12-06
XEEN: Lots of constants added to minimap code
Paul Gilbert
2017-12-05
XEEN: Cleanup of the map dialog class
Paul Gilbert
2017-12-05
XEEN: Split drawing minimap indoors & outdoors into separate methods
Paul Gilbert
2017-12-04
XEEN: Replacing numbers with surface type enum in minimap
Paul Gilbert
2017-12-04
XEEN: Split the minimap code into it's own file
Paul Gilbert
2017-12-04
XEEN: Fix ground tile rendering in automap dialog
Paul Gilbert
2017-12-03
XEEN: Fix Coverity warnings
Paul Gilbert
2017-12-03
XEEN: Fix empty patch in automap dialog contents
Paul Gilbert
2017-12-03
XEEN: Fix drawing outer frame for automap dialog
Paul Gilbert
2017-12-03
XEEN: Cleanup of window opening & closing
Paul Gilbert
2017-11-30
XEEN: Added enum for consumable types and party/bank use
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-29
XEEN: Split Window class into it's own file
Paul Gilbert
2017-11-26
XEEN: Fixes to selection of mirror destinations
Paul Gilbert
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