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2017-12-16XEEN: Fix crash when combat lasts multiple turnsPaul Gilbert
2017-12-16XEEN: Fix loading correct sprites for map monstersPaul Gilbert
2017-12-16XEEN: Fix teleporting to Asp via mirrorPaul Gilbert
2017-12-16XEEN: Fix display of Info dialogPaul Gilbert
2017-12-16XEEN: Fix handling of keyboard hotkeysPaul Gilbert
2017-12-16XEEN: Fix returning to interactive when leaving Party dialogPaul Gilbert
2017-12-16XEEN: Show Party dialog when signing into tavernsPaul Gilbert
2017-12-16XEEN: Remove old deprecated method declaratationsPaul Gilbert
2017-12-16XEEN: Convert character _awards array from bool to intPaul Gilbert
This is needed for the Warzone award (9), which doubles as a counter
2017-12-16XEEN: Added remainder of Arena locationPaul Gilbert
2017-12-15XEEN: Implementing Arena location logicPaul Gilbert
2017-12-14XEEN: Renaming of cutscene subtitle codePaul Gilbert
2017-12-14XEEN: Added Reaper cutscene codePaul Gilbert
2017-12-13XEEN: Added Gole cutscene codePaul Gilbert
2017-12-12XEEN: Added Sphinx cutscene codePaul Gilbert
2017-12-12XEEN: Rename Town to LocationManager, added Locations namespacePaul Gilbert
2017-12-12XEEN: Create CutsceneLocation base class for cutscene locationsPaul Gilbert
2017-12-11XEEN: Added logic for Dwarf cutscenePaul Gilbert
2017-12-11XEEN: Fix Coverity identified warningsPaul Gilbert
2017-12-10XEEN: Add Awards dialog files missing from prior commitPaul Gilbert
2017-12-10XEEN: Implemented awards listing dialogPaul Gilbert
2017-12-10XEEN: Fix regression stopping map dialog frame from renderingPaul Gilbert
2017-12-10XEEN: Updating map dialog indoors rendering to use constantsPaul Gilbert
2017-12-10XEEN: Updating map dialog outdoors rendering to use constantsPaul Gilbert
2017-12-10XEEN: Fix map display when at the edges of a mapPaul Gilbert
2017-12-10XEEN: Fix loading of bank shapesPaul Gilbert
2017-12-10XEEN: Fix display of Thievery skill in skills listingsPaul Gilbert
2017-12-10XEEN: Fix several malformed string constantsPaul Gilbert
2017-12-10XEEN: Move location specific fields into their own subclassesPaul Gilbert
2017-12-10XEEN: Implemented PyramidLocation classPaul Gilbert
2017-12-10XEEN: Objectifying town locations codePaul Gilbert
2017-12-09XEEN: Do rendering delays like the original didPaul Gilbert
2017-12-09XEEN: Fix rendering of game screen on startupPaul Gilbert
2017-12-09XEEN: Fix restoring UI movement buttons after showing dialogPaul Gilbert
2017-12-09XEEN: Fix attacking monsters outdoorsPaul Gilbert
2017-12-09XEEN: Fix outdoors monsters disappearing from viewPaul Gilbert
2017-12-09XEEN: Change monster _damageType from int to DamageType enumPaul Gilbert
2017-12-08XEEN: Cleanup and fix flags for setOutdoorsMonstersPaul Gilbert
2017-12-07XEEN: Separation of scene indoors & outdoors drawingPaul Gilbert
2017-12-07XEEN: Fixes for outdoor map drawingPaul Gilbert
2017-12-06XEEN: Rename InterfaceMap class to InterfaceScenePaul Gilbert
This is avoid confusion with the minimap and map dialog classes
2017-12-06XEEN: Further fixes for map renderingPaul Gilbert
2017-12-06XEEN: Lots of constants added to minimap codePaul Gilbert
2017-12-05XEEN: Cleanup of the map dialog classPaul Gilbert
2017-12-05XEEN: Split drawing minimap indoors & outdoors into separate methodsPaul Gilbert
2017-12-04XEEN: Replacing numbers with surface type enum in minimapPaul Gilbert
2017-12-04XEEN: Split the minimap code into it's own filePaul Gilbert
2017-12-04XEEN: Fix ground tile rendering in automap dialogPaul Gilbert
2017-12-03XEEN: Fix Coverity warningsPaul Gilbert
2017-12-03XEEN: Fix empty patch in automap dialog contentsPaul Gilbert