Age | Commit message (Collapse) | Author |
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Also, clean up and document game configuration options, and add a TODO
for QSound support
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This is necessary, as the script manager may include references to the
render manager, such as side effects in Zork: Nemesis. Fixes a crash on
engine exit when the current scene contains such effects
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This is the second part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, with this
commit finishing all the changes.
This is needed, as the game uses RGB555 graphics internally, but
its AVI animations (full screen and in-game) use RGB565
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This is the first part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, thus this
first commit will break all the game colors
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clarity
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The functionality to return to launcher, list saves, delete saves, load
games from the launcher and load and save games during runtime has been
implemented. Also, ScummVM save/load dialogs have been implemented.
Saved games now have three numbers in their file extension, bumping the
possible save game slots up to 999
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correct scale.
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