Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-30 | ZVISION: Restore LF line ending that was accidentally changed in ↵ | RichieSams | |
1f5736a9020796e6986a15ea4d3b627b81233241 | |||
2014-12-30 | ZVISION: Update function documentation to represent the changes to the ↵ | RichieSams | |
internal pixel format Aka: We keep everything as 555, and only convert to 565 before we send everything to the backend | |||
2014-12-30 | ZVISION: Fix font error message condition | Marisa-Chan | |
2014-12-27 | ZVISION: Slightly clarify font error message | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Clean up settings and initialize the ones used by game scripts | Filippos Karapetis | |
2014-12-27 | ZVISION: Add support for disabling animations while turning | Filippos Karapetis | |
Also, clean up and document game configuration options, and add a TODO for QSound support | |||
2014-12-27 | ZVISION: Add some advanced engine features, and document the engine | Filippos Karapetis | |
2014-12-27 | ZVISION: Clean up the game settings | Filippos Karapetis | |
2014-12-27 | ZVISION: Delete the render manager after the script manager on quit | Filippos Karapetis | |
This is necessary, as the script manager may include references to the render manager, such as side effects in Zork: Nemesis. Fixes a crash on engine exit when the current scene contains such effects | |||
2014-12-27 | ZVISION: Quit with an error message dialog if no font files are found | Filippos Karapetis | |
2014-12-26 | ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat) | Filippos Karapetis | |
2014-12-26 | ZVISION: Implement auto-saving | Filippos Karapetis | |
2014-12-26 | ZVISION: Move more graphics code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Move some event/rendering code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting | Filippos Karapetis | |
2014-12-26 | ZVISION: Move the save manager together with the other file classes | Filippos Karapetis | |
2014-12-25 | ZVISION: Move the menu code together with the other scripting code | Filippos Karapetis | |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (2/2) | Filippos Karapetis | |
This is the second part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, with this commit finishing all the changes. This is needed, as the game uses RGB555 graphics internally, but its AVI animations (full screen and in-game) use RGB565 | |||
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (1/2) | Filippos Karapetis | |
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors | |||
2014-12-24 | ZVISION: Let the cursor manager do pixel format conversion for cursors | Filippos Karapetis | |
2014-12-24 | ZVISION: Introduce pixel formats for resources (555) and screen (565) | Filippos Karapetis | |
2014-12-23 | ZVISION: Move all of the text related code together | Filippos Karapetis | |
2014-12-19 | ZVISION: Large scale variable, function, and class renaming to improve code ↵ | Adrian Astley | |
clarity | |||
2014-12-19 | ZVISION: Fix uninitialized pointer field (CID 1109672) | Marisa-Chan | |
2014-12-16 | ZVISION: Move all the file-related classes together | Filippos Karapetis | |
2014-12-16 | ZVISION: Move the MIDI code together with the rest of the sound code | Filippos Karapetis | |
2014-12-16 | ZVISION: Move the mouse cursor handling code into the graphics code | Filippos Karapetis | |
2014-12-16 | ZVISION: Simplify the working window code | Filippos Karapetis | |
2014-12-08 | ZVISION: Implement several advanced engine features and ScummVM dialogs | Filippos Karapetis | |
The functionality to return to launcher, list saves, delete saves, load games from the launcher and load and save games during runtime has been implemented. Also, ScummVM save/load dialogs have been implemented. Saved games now have three numbers in their file extension, bumping the possible save game slots up to 999 | |||
2014-12-03 | ZVISION: Move the TruetypeFont class | Filippos Karapetis | |
2014-12-03 | ZVISION: Move the ZfsArchive class | Filippos Karapetis | |
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-11-12 | ZVISION: Clean of useless code | Marisa-Chan | |
2014-11-12 | ZVISION: Fix delays with halveDelay option | Marisa-Chan | |
2014-11-12 | ZVISION: Passive borders check for tilt and panorama for changelocation | Marisa-Chan | |
2014-11-12 | ZVISION: Implement code for pan from keyboard and mouse | Marisa-Chan | |
2014-11-12 | ZVISION: Implement Easter eggs and debug cheats | Marisa-Chan | |
2014-11-12 | ZVISION: Implement method for visual output of some info | Marisa-Chan | |
2014-11-12 | ZVISION: Implement methods for get state of menu items | Marisa-Chan | |
2014-11-12 | ZVISION: Implement quit function with reminder | Marisa-Chan | |
2014-11-12 | ZVISION: Implement ZeroPoint for panorama renderer | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:menu_bar_enable | Marisa-Chan | |
2014-11-07 | ZVISION: Implement action:rotate_to | Marisa-Chan | |
2014-11-07 | ZVISION: Now setBackgroundPosition must care about statekey value | Marisa-Chan | |
2014-11-04 | ZVISION: Implement settings functions | Marisa-Chan | |
2014-10-23 | ZVISION: Add support for doubleFPS feature | Marisa-Chan | |
2014-10-22 | ZVISION: Implement simple midi support | Marisa-Chan | |
2014-10-10 | ZVISION: Implement dynamic tilt up/down border | Marisa-Chan | |
2014-07-12 | ZVISION: Implement functions for system messaging. | Marisa-Chan | |