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AgeCommit message (Collapse)Author
2014-12-30ZVISION: White spaceFilippos Karapetis
2014-12-30ZVISION: Initialize the starting frame to -1 in RLF animationsFilippos Karapetis
2014-12-30ZVISION: Further cleanup to the AnimationNode classFilippos Karapetis
2014-12-30ZVISION: Search fonts in game directory (e.g. in game/FONTS/)Marisa-Chan
2014-12-30ZVISION: Fix font error message conditionMarisa-Chan
2014-12-29ZVISION: Show system messages when subtitles are disabledFilippos Karapetis
Thanks to Marisa-Chan for spotting this
2014-12-28ZVISION: Make the rest of the controls properly use VideoDecoder timingMatthew Hoops
The hacky use of getDuration() to retrieve the framerate() is gone Thanks to md5 for testing (and for filling in a few gaps since I was coding in the blind ;))
2014-12-28ZVISION: The fist control is only used in one locationFilippos Karapetis
2014-12-28ZVISION: Document some more controlsFilippos Karapetis
2014-12-28ZVISION: Use VideoDecoder facilities better in AnimationNodeMatthew Hoops
setEndFrame() will ensure the audio stops when it is supposed to. Also removes the hack of retrieving the frame rate through the getDuration()'s timestamp return value. Thanks to md5 for testing
2014-12-27ZVISION: Fix cmdRawToWav on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Fix typoWillem Jan Palenstijn
2014-12-27ZVISION: Fix cursors on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Fix TGZ images on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Fix Zork AVI audio on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Slightly clarify font error messageWillem Jan Palenstijn
2014-12-27ZVISION: Clean up settings and initialize the ones used by game scriptsFilippos Karapetis
2014-12-27ZVISION: Remove dead code (uint is always > 0)Ori Avtalion
2014-12-27ZVISION: Add support for disabling animations while turningFilippos Karapetis
Also, clean up and document game configuration options, and add a TODO for QSound support
2014-12-27ZVISION: Add some advanced engine features, and document the engineFilippos Karapetis
2014-12-27ZVISION: Clean up the game settingsFilippos Karapetis
2014-12-27ZVISION: Delete the render manager after the script manager on quitFilippos Karapetis
This is necessary, as the script manager may include references to the render manager, such as side effects in Zork: Nemesis. Fixes a crash on engine exit when the current scene contains such effects
2014-12-27ZVISION: Quit with an error message dialog if no font files are foundFilippos Karapetis
2014-12-26ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat)Filippos Karapetis
2014-12-26ZVISION: Turn off subtitles, if requestedFilippos Karapetis
2014-12-26ZVISION: Remove duplicate subtitle codeFilippos Karapetis
2014-12-26ZVISION: Remove duplicate image loading codeFilippos Karapetis
2014-12-26ZVISION: Remove duplicate blitting code for images and animationsFilippos Karapetis
2014-12-26ZVISION: Correct the script names of the location-specific cheatsFilippos Karapetis
2014-12-26ZVISION: Implement auto-savingFilippos Karapetis
2014-12-26ZVISION: Move more graphics code out of the main engine codeFilippos Karapetis
2014-12-26ZVISION: Fix a warningFilippos Karapetis
2014-12-26ZVISION: Move some event/rendering code out of the main engine codeFilippos Karapetis
2014-12-26ZVISION: Rename _halveDelay to _doubleFPS, to match its config settingFilippos Karapetis
2014-12-26ZVISION: Remove some unused actions. CleanupFilippos Karapetis
2014-12-26ZVISION: Reorder the detection entriesFilippos Karapetis
2014-12-26ZVISION: Move the save manager together with the other file classesFilippos Karapetis
2014-12-26ZVISION: Slight cleanupFilippos Karapetis
2014-12-25ZVISION: Normalize and cleanup all the menu-related enumsFilippos Karapetis
2014-12-25ZVISION: Move the menu code together with the other scripting codeFilippos Karapetis
2014-12-25ZVISION: Document where MIDI commands are usedFilippos Karapetis
2014-12-25ZVISION: Remove dead code, and fix bad usage of assert()Filippos Karapetis
Since some compilers, like MSVC, strip out asserts in non-debug builds, it's a bad idea to perform active commands within assert() statements. In this particular case, the engine would attempt to open a file in an assert statement
2014-12-25ZVISION: Use the search manager to open files in console commandsFilippos Karapetis
2014-12-25ZVISION: Remove dead codeFilippos Karapetis
2014-12-25ZVISION: Fix frame rate for RLF videos and remove hack in AnimationNodeFilippos Karapetis
_frameTime refers to msec, not ticks
2014-12-25ZVISION: Resolve some TODOsFilippos Karapetis
2014-12-25ZVISION: Document some of the ActionRegion effectsFilippos Karapetis
2014-12-24ZVISION: Plug more memory leaksFilippos Karapetis
2014-12-24ZVISION: Plug another memory leak. Some cleanupFilippos Karapetis
2014-12-24ZVISION: Set all the internal graphics operations to use RGB555 (2/2)Filippos Karapetis
This is the second part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, with this commit finishing all the changes. This is needed, as the game uses RGB555 graphics internally, but its AVI animations (full screen and in-game) use RGB565