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2017-08-07TITANIC: Hook in the original game's secret cheat roomPaul Gilbert
You can either use a special Ctrl-C key combination, or use the 'cheat' command in the debugger
2017-08-07TITANIC: Fix bots freezing up during long conversationsPaul Gilbert
2017-08-07VOYEUR: Workaround original game using invalid hotspot IdsPaul Gilbert
2017-08-07SHERLOCK: Remove redundant derived Serializer classPaul Gilbert
2017-08-07SCI32: Add script patch for last action sequence in PQ4Martin Kiewitz
To also turn ::ticks into ::seconds For further information see 5a4840e
2017-08-07WAGE: Resize console window for new scene (restore lost functionality)Eugene Sandulenko
2017-08-06VOYEUR: Fix exiting game from the VCR screenPaul Gilbert
2017-08-06VOYEUR: Fix playback of audio events on VCR, thanks to BakhtoshPaul Gilbert
2017-08-06TSAGE: BF: Add missing break to switch statementPaul Gilbert
2017-08-06LURE: Adjust switch fall through commentsPaul Gilbert
2017-08-06HOPKINS: Add missing break to switch statementPaul Gilbert
2017-08-06CRUISE: Add explicit fall through comments to switchPaul Gilbert
2017-08-06TITANIC: Removed unused CWaveFile constructorPaul Gilbert
2017-08-06TITANIC: Fix SuccUBus not always redirecting 'nowhere' glyphs to BilgePaul Gilbert
2017-08-06Merge pull request #983 from dafioram/titanic_starview_addReversePaul Gilbert
TITANIC: Change Starview slowdown to reverse
2017-08-06TITANIC: Change Starview slowdown to reverseDavid Fioramonti
This changes the starview manual camera movement using semicolon. Before it slowed down the ship. To make it more like the original game it now adds negative velocity so that it slows down then speeds up in the backward direction. The functions were renamed accordingly.
2017-08-06TITANIC: Bring movement rates in the starfield closer to the originalPaul Gilbert
The original updated the camera during the general scene drawing, which was done at a much higher rate than I wanted for the ScummVM implementation. So I've added this workaround to update the camera every 10ms when the player is in the star control scene. This gives it a comparible rate of movement to the original.
2017-08-06TITANIC: Minor renamings in CStarViewPaul Gilbert
2017-08-06TITANIC: Renaming in SuccUBus classes for better clarityPaul Gilbert
2017-08-06TITANIC: Correct local variable name in SuccUBusPaul Gilbert
2017-08-07SCI32: Add script patch for Bitty Kitty / Barbie game glitchMartin Kiewitz
Fixes bug #9849 Which is a pseudo-game-breaking glitch of the game itself. Applies to at least English+German floppy and English CD version.
2017-08-06TITANIC: Remove development link left in computer screen viewPaul Gilbert
2017-08-07SLUDGE: SpritePalette is a class, not a structFilippos Karapetis
2017-08-06TITANIC: Fix movement cursors in Lift 4 when eye is removedPaul Gilbert
2017-08-06TITANIC: Don't allow movement link to be used in Starfield PuzlzePaul Gilbert
The scene has an unused right turn link that wasn't used, and is covered by the starview. Since movement now uses simulated mouse clicks, the worst result of clicking right arrow is simply that a star may be accidentally selected. But for cleanliness, it was best to fix it. It also allowed the creation of code that other objects in the view can use to override default movement logic, just in case it's needed.
2017-08-06SCI32: Add script patches for action sequences in city hallMartin Kiewitz
2017-08-06TITANIC: Fix arrow key movement in front of Parrot cagePaul Gilbert
2017-08-06QUEEN: Silence GCC 7 warnings about potential buffer overflowTorbjörn Andersson
Use snprintf() instead of sprintf() to limit how much is written to the buffer. Note that there are other places where it looks like it could overflow, but they did not trigger warnings and I'm guessing that it doesn't overflow in reality.
2017-08-06TITANIC: Changing arrow movement to be done via simulated mouse clicksPaul Gilbert
2017-08-06TITANIC: Create new CMovementMsg for new movement functionalityPaul Gilbert
This also moves logic for detecting which movement is associated with given keycodes and cursors to CMovementMsg and CLinkItem, which are better suited to contain the logic
2017-08-06MOHAWK: Riven: Add keyboard navigationBastien Bouclet
2017-08-06TITANIC: Fix handling of NumPad causing double digitsPaul Gilbert
2017-08-06JANITORIAL: Silence some more GCC 7 fall through warningsTorbjörn Andersson
I think these are the last one that were already flagged as being deliberate.
2017-08-06SWORD25: Increase buffer length to silence GCC 7 warningTorbjörn Andersson
2017-08-06JANITORIAL: Silence GCC 7 fall through warningTorbjörn Andersson
2017-08-06SWORD1: Silence GCC warning about potential overflowTorbjörn Andersson
Probably doesn't ever happen, but now 'fileName' is as large as it needs to be if 'label' is as long as it can be.
2017-08-06JANITORIAL: Silence some more GCC 7 fall through warningsTorbjörn Andersson
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-08-06MOHAWK: Riven: Load only the data files for the current game versionBastien Bouclet
The Steam version is a DVD version, but also has files from the CD version in the data folder. We need to load only the files from the DVD version to prevent data inconsistencies. Also check on startup that all the required datafiles are present. Possibly fixes #10052.
2017-08-06GOB: Fix what looks like an obviously incorrect conditionTorbjörn Andersson
Though since I don't have the game I can't actually test it. :-)
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize.
2017-08-06JANITORIAL: Increase buffer size to fix potential overflowTorbjörn Andersson
Caught by GCC 7 (though the warning seemed misleading to me). Since SoundDesc->name can potentially be 14 characters "%s_reg%03d.fla" can be 25 characters, plus the terminating \0.
2017-08-06JANITORIAL: Silence GCC warningTorbjörn Andersson
Since case 64 was added for "MM C64 Costume Animation", and considering the way it's written to only affect game version 0, it is clearly an intentional fall through.
2017-08-06JANITORIAL: Silence some GCC 7 warningsTorbjörn Andersson
We have lots and lots of -Wimplicit-fallthrough warnings, and I don't know if it's worth fixing them or not. But if we want to, this is how it can be done.
2017-08-05TITANIC: Maintain static movie frames on objects across savesPaul Gilbert
2017-08-05TITANIC: Fix original savegames from the bar not loadingPaul Gilbert
2017-08-05TITANIC: Don't show invalid meta info for original game savesPaul Gilbert
2017-08-05WAGE: Implement Gui::clearOutput()Eugene Sandulenko
2017-08-05TITANIC: Fix getting into Lift 1 from a first class floorPaul Gilbert
2017-08-05TITANIC: Fix releasing chicken in middle of parrot leaning out to eatPaul Gilbert