Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-06 | FULLPIPE: Remove redundant check | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Initialize variables | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Initialize variable | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Remove redundant check. CID 1148380 | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Initialize variable | Eugene Sandulenko | |
2014-01-06 | HOPKINS: Remove some unused constants | Strangerke | |
2014-01-06 | SCI: Fix memory leak | Willem Jan Palenstijn | |
Thanks to digitall for testing. | |||
2014-01-06 | FULLPIPE: Enable scene28 | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Add some code to scene28 | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Implement sceneHandler28() | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Sort constants by scene (5-10) | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Sort constants by scene (1-4) | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Implement scene28_updateCursor() | Eugene Sandulenko | |
2014-01-06 | NEVERHOOD: Minor adjustment to original load/delete dialogs | Torbjörn Andersson | |
This makes space for one additional savegame slot, giving them the same number of slots as the original save dialog. I can't compare to the original, but it arguably looks better this way. | |||
2014-01-06 | NEVERHOOD: Fix palette fading | Torbjörn Andersson | |
The palette didn't fade all the way to white when using the shrinking machine, which caused visible glitches. I've verified against a YouTube "Let's Play" that in the original it did fade all the way. Whether or not it did it in this exact way I do not know, but... close enough. | |||
2014-01-06 | NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches" | johndoe123 | |
2014-01-06 | NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds" | johndoe123 | |
2014-01-06 | NEVERHOOD: Add mousewheel support to original save/load dialogs | Torbjörn Andersson | |
2014-01-06 | NEVERHOOD: Use constants for messages in a couple of places | Torbjörn Andersson | |
Ideally, we should always use constants of course. But I guess we don't yet have sensible names for all messages. | |||
2014-01-06 | FULLPIPE: Plug scene28 in | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Initial code for scene28 | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Fix compiler warning | Eugene Sandulenko | |
2014-01-06 | NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first" | Filippos Karapetis | |
2014-01-06 | FULLPIPE: Initial implementation of scene music tracks | Filippos Karapetis | |
2014-01-06 | FULLPIPE: Renames in scene26. This completes the scene | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Implement sceneHandler26_animateVents() | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Implement sceneHandler26_testVent() | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Implement sceneHandler26_updatePool() | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Implement sceneHandler26_showVent() | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Implement sceneHandler26_clickVent() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Enable scene26 | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: More code to scene26 | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement sceneHandler26() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement scene26_updateCursor() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Plug scene26 in | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Initial code for scene26 | Eugene Sandulenko | |
2014-01-05 | NEVERHOOD: Simplify and document Module2800::createScene() | Filippos Karapetis | |
2014-01-05 | NEVERHOOD: Stop the background music when showing disk player | Torbjörn Andersson | |
This is consistent with all other disk players in the game. Only this one had it starting the music instead. Probably a typo. | |||
2014-01-05 | FULLPIPE: Rename remaining vars in scene25. This completes the scene | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Some renames in scene25 | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Enable scene25 | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Give proper names to subs in scene25 | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement StaticANIObject::restartMessageQueue() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement sceneHandler25_sub01() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement sceneHandler25_sub02() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement sceneHandler25_startBearders() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement sceneHandler25_tryRow() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement sceneHandler25_toLadder() | Eugene Sandulenko | |
2014-01-05 | FULLPIPE: Implement sceneHandler25_rowShovel() | Eugene Sandulenko | |