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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-08-04
ACCESS: Fleshed out beginning of title sequence, added Screen::clip
Paul Gilbert
2014-08-03
ACCESS: Added decompression code
Paul Gilbert
2014-08-02
ACCESS: Added screen loading and file index load fixes
Paul Gilbert
2014-08-02
ACCESS: Adding file loading
Paul Gilbert
2014-08-02
ACCESS: Implement fading routines
Paul Gilbert
2014-08-01
ACCESS: Implement decoding of game cursors
Paul Gilbert
2014-08-01
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
Paul Gilbert
2014-08-01
ACCESS: Added resources for cursors
Paul Gilbert
2014-07-29
ACCESS: Main engine skeleton and events manager
Paul Gilbert
2014-07-29
ACCESS: Initial engine skeleton
Paul Gilbert
2014-07-27
MADS: Beginnings of exit advert view
Paul Gilbert
2014-07-27
MADS: Fix invalid parameter in error call
Paul Gilbert
2014-07-27
MADS: Beginnings of animation view class
Paul Gilbert
2014-07-27
MADS: Beginnings of re-implementing text view class
Paul Gilbert
2014-07-27
MADS: Silence GCC warning
Torbjörn Andersson
2014-07-27
MADS: Main menu selections now working
Paul Gilbert
2014-07-27
MADS: Menu item highlighting and selection animation now working
Paul Gilbert
2014-07-26
MADS: Add support to event manager for intercepting events
Paul Gilbert
2014-07-26
MADS: Cleanup of menu item positioning
Paul Gilbert
2014-07-26
MADS: Menuitems now animating correctly for the main menu
Paul Gilbert
2014-07-25
MADS: Main menu background is now correctly loading
Paul Gilbert
2014-07-24
MADS: Clean up _depthStyle usage in DepthSurface class
Paul Gilbert
2014-07-24
SCI: Small formatting fix.
Johannes Schickel
2014-07-23
MADS: WIP handling of V2 walk nodes and walkable areas
Filippos Karapetis
2014-07-23
MADS: Add support for FAB decompression in the dump_file command
Filippos Karapetis
2014-07-22
WME: added few more games. added ability to detect from exe files.
Pawel Kolodziejski
2014-07-22
SCUMM: Add workaround for script bugs that caused problems in Jumping Bean mi...
Kirben
2014-07-22
SCUMM: Add HE100 differences when resetting sprites.
Kirben
2014-07-20
MADS: Fix palette method signature
Paul Gilbert
2014-07-20
SAGA: Add support for MIDI music in SAGA2 games
Filippos Karapetis
2014-07-20
SAGA: Cleanup
Filippos Karapetis
2014-07-20
SAGA: Add debug commands for playing music, sounds and voices
Filippos Karapetis
2014-07-20
SAGA: Some renaming
Filippos Karapetis
2014-07-20
SAGA: Remove the now unneeded individual cave scene handlers
Filippos Karapetis
2014-07-20
SAGA: Merge all of the ITE intro cave scene handlers
Filippos Karapetis
2014-07-20
SAGA: Move ITE credits together with the other ITE static data
Filippos Karapetis
2014-07-20
SAGA: Move the ITE intro text together with the other static ITE data
Filippos Karapetis
2014-07-20
SAGA: Add wrappers for queuing music events
Filippos Karapetis
2014-07-20
SAGA: Get rid of the MUSIC_DEFAULT flag
Filippos Karapetis
2014-07-20
SAGA: Fix spacing
Filippos Karapetis
2014-07-20
SAGA: Move and rename some defines which are only used in the ITE intro
Filippos Karapetis
2014-07-20
MADS: Initialise _lineIndex
Torbjörn Andersson
2014-07-19
MADS: Remove redundant saved surface from FullScreenDialog base class
Paul Gilbert
2014-07-18
MADS: Fixes for compilation warnings
Paul Gilbert
2014-07-18
MADS: Beginnings of work on Rex Nebular main menu
Paul Gilbert
2014-07-12
SCUMM: Fix potential crash in o5_setClass()
Torbjörn Andersson
2014-07-11
MADE: Print v1 database debugging at level 1 instead of all the time
Matthew Hoops
2014-07-11
MADE: Error out when a picture cannot be found
Matthew Hoops
2014-07-11
MADE: Error out when a blocks file fails to open
Matthew Hoops
2014-07-09
TSAGE: Fix for R2R endgame crash when active character is Seeker
Paul Gilbert
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