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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2019-04-28
BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
Thanasis Antoniou
2019-04-28
BLADERUNNER: DR01 restore cut content and randomize intro
Thanasis Antoniou
2019-04-27
SCI: Fix QFG1VGA Mac giant fight, bug #10948
sluicebox
2019-04-27
ENGINES: Add function in DetectionResults to get list of engines with an unkn...
Thierry Crozat
2019-04-26
SCI: Fix QFG1VGA Mac great hall, bug #10945
sluicebox
2019-04-25
BLADERUNNER: Make the cut content a runtime option
Peter Kohaut
2019-04-24
BLADERUNNER: remove deprecated methods from header
Thanasis Antoniou
2019-04-24
BLADERUNNER: Restore VK sessions cut content
Thanasis Antoniou
2019-04-24
BLADERUNNER: Debugger command for full VK sessions
Thanasis Antoniou
2019-04-24
BLADERUNNER: Restore relared VK questions mechanism
Thanasis Antoniou
2019-04-24
BLADERUNNER: Named constants for model animations P02
Thanasis Antoniou
2019-04-24
SCI: Fix QFG1VGA Thieves Guild cashier, bug #10939
sluicebox
2019-04-24
SCI: Fix QFG1VGA inventory weight warn, bug #10942
sluicebox
2019-04-22
SCI: Add QFG1VGA detect-magic workaround for Giant
sluicebox
2019-04-21
BLADERUNNER: Proper Subtitles option translation for RUS
Thanasis Antoniou
2019-04-21
BLADERUNNER: Cleaner output for debugger cmdList
Thanasis Antoniou
2019-04-20
BLADERUNNER: Named constants for animationIds P01
Thanasis Antoniou
2019-04-20
BLADERUNNER: Add list debugger command
Thanasis Antoniou
2019-04-20
SCI: Fix QFG1VGA Mac logo/intro skip, bug #10937
sluicebox
2019-04-20
SCI: Update QFG1VGA speed test patch for Mac
sluicebox
2019-04-20
GLK: GLULXE: Hopeflly fix last uint vs uint32 type clash
Paul Gilbert
2019-04-18
BLADERUNNER: Clarification of some math
Peter Kohaut
2019-04-18
GLK: GLULXE: Fix mismatching typecasts
Paul Gilbert
2019-04-18
GLK: GLULXE: Unicode strings still need to be uint32 *
Paul Gilbert
2019-04-18
GLK: GLULXE: Fix type difference of uint32 vs unit
Paul Gilbert
2019-04-18
GLK: GLULXE: More compilation fixes
Paul Gilbert
2019-04-17
GLK: GLULXE: Compilation fixes by moving a bunch of macros to be actual methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Fix reading game header information
Paul Gilbert
2019-04-17
GLK: GLULXE: astyle formatting
dreammaster
2019-04-17
GLK: GLULXE: Remove gamefile to use proper _gameFile
Paul Gilbert
2019-04-17
GLK: GLULXE: Add miscellaneous missing methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added vm methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Add string methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Add serial methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Add search methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Add operand methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added heap methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added gestalt methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added funcs methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added exec methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Added accel methods
Paul Gilbert
2019-04-17
GLK: GLULXE: Set up method definitions, glkop methods
Paul Gilbert
2019-04-17
BLADERUNNER: Fixed typo in pixelFormat name
Peter Kohaut
2019-04-17
BLADERUNNER: Abstraction from 555 pixel format
Peter Kohaut
2019-04-15
KYRA: add some #ifdefs for disabling EOB
athrxx
2019-04-15
KYRA: sound files/classes reorganization step #5
athrxx
2019-04-15
KYRA: sound files/classes reorganization step #4
athrxx
2019-04-15
KYRA: sound files/classes reorganization step #3
athrxx
2019-04-15
KYRA: sound files/classes reorganization step #2
athrxx
2019-04-15
KYRA: sound files/classes reorganization step #1
athrxx
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