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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-03-23
XEEN: Don't immediately die again after loading save after death
Paul Gilbert
2018-03-24
BLADERUNNER: Moved PoliceMaze to script/
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Unstub PoliceMazeTargetTrack::add()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Hook PoliceMaze to Scene class
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement setting items as target
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement Item_Spin_In_World()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze hooks
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added struct definitions to PoliceMaze
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added Police Maze skeleton
Eugene Sandulenko
2018-03-23
XEEN: Redraw party after loading a savegame
Paul Gilbert
2018-03-23
BLADERUNNER: Add Game Time class
Thomas Fach-Pedersen
2018-03-23
BLADERUNNER: Add missing break to switch statement
Adrian Frühwirth
2018-03-23
JANITORIAL: Silence GCC 7 fallthrough warning
Adrian Frühwirth
2018-03-23
JANITORIAL: Silence GCC warning
Adrian Frühwirth
2018-03-23
JANITORIAL: Silence GCC 7 fallthrough warning
Adrian Frühwirth
2018-03-23
JANITORIAL: Silence GCC 7 fallthrough warnings
Adrian Frühwirth
2018-03-23
HUGO: Remove unnecessary call to setSeed()
Adrian Frühwirth
2018-03-23
AVALANCHE: Remove unnecessary call to setSeed()
Adrian Frühwirth
2018-03-23
XEEN: Fix equpping armor
Paul Gilbert
2018-03-23
XEEN: Fix crash getting experience from Vertigo mayor
Paul Gilbert
2018-03-22
XEEN: Fix reading entirety of message in Vertigo warehouse
Paul Gilbert
2018-03-22
XEEN: Fix conditions that prevent characters doing actions
Paul Gilbert
2018-03-22
XEEN: Fix roster characters going invalid during saving
Paul Gilbert
2018-03-22
XEEN: Add original copy protection dialog
Paul Gilbert
2018-03-22
XEEN: Fix bought items going into correct character's inventory
Paul Gilbert
2018-03-22
XEEN: Fix implementation of breakAllItems
Paul Gilbert
2018-03-21
XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenes
Paul Gilbert
2018-03-21
TUCKER: Use kLastSaveSlot where appropriate
Adrian Frühwirth
2018-03-21
JANITORIAL: Fix indentation
Adrian Frühwirth
2018-03-21
TUCKER: Add Location enum
Adrian Frühwirth
2018-03-20
XEEN: Fix GMM savegame loads were waiting until a turn had passed
Paul Gilbert
2018-03-20
XEEN: Fix transferring items between characters in items dialog
Paul Gilbert
2018-03-20
TUCKER: Remove unhelpful comment
Adrian Frühwirth
2018-03-20
TUCKER: Reset panel type to normal after loading a savegame
Adrian Frühwirth
2018-03-20
TUCKER: Remove superfluous workaround for Trac#4156
Adrian Frühwirth
2018-03-20
BLADERUNNER: Simplified detection tables
Eugene Sandulenko
2018-03-19
XEEN: Fix Items dialog header when an item is selected
Paul Gilbert
2018-03-19
XEEN: Fix whether events are checked after openGrate calls
Paul Gilbert
2018-03-19
XEEN: Fix setSpeedTable crash after missed ranged attack
Paul Gilbert
2018-03-19
XEEN: Standardize on a single SPELLS_PER_CLASS define
Paul Gilbert
2018-03-19
TUCKER: Work around original game bug when using the map in the mall in part ...
Adrian Frühwirth
2018-03-19
TUCKER: Implement workaround for original script bug mentioned in commit 23fd...
Adrian Frühwirth
2018-03-19
BLADERUNNER: Fix bug with path generator in GenericWalkerA actor
Eugene Sandulenko
2018-03-19
BLADERUNNER: Mark a bug in original code
Eugene Sandulenko
2018-03-19
TITANIC: Fix small memory leak
Torbjörn Andersson
2018-03-18
XEEN: Fix crash on Cast Spell dialog for non-spell casters
Paul Gilbert
2018-03-18
XEEN: Fix glitched border of Identify Monster dialog
Paul Gilbert
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