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2008-01-02Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"Eugene Sandulenko
svn-id: r30167
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵Kari Salminen
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164
2008-01-02Oops. Moved too much code in the last commit.Eugene Sandulenko
svn-id: r30162
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
svn-id: r30160
2008-01-02Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"Eugene Sandulenko
svn-id: r30154
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used ↵Kari Salminen
platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. svn-id: r30153
2008-01-02Narrow fix for bug #1206994 only to FOA.Eugene Sandulenko
svn-id: r30149
2008-01-02Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"Eugene Sandulenko
svn-id: r30147
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
svn-id: r30146
2008-01-02Fix regression when skipping cutscenes in Maniac Mansion (C64).Travis Howell
svn-id: r30144
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
svn-id: r30143
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
svn-id: r30142
2008-01-02Correct verbs names in German version of Maniac Mansion (C64).Travis Howell
svn-id: r30141
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
svn-id: r30140
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
svn-id: r30138
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when ↵Kari Salminen
loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. svn-id: r30136
2008-01-02When fixing the EGA Loom Roland music, I accidentally broke music looping.Torbjörn Andersson
Should be fixed again now. svn-id: r30135
2008-01-01Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown RolandTorbjörn Andersson
MIDI music events"). It would probably be safe to commit to the 0.11 branch, but I don't know for sure which games would be affected other than EGA Loom. svn-id: r30132
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
svn-id: r30131
2008-01-01Fix a long standing bug in playComiMusic (no idea whether this caused any ↵Max Horn
bugs, though) svn-id: r30128
2008-01-01Slightly modified patch #1848173: "ScriptVars class implementation for CinE"Eugene Sandulenko
svn-id: r30125
2008-01-01Patch #1733017: "SWORD1: Possible patch for bug #1730183"Eugene Sandulenko
svn-id: r30124
2008-01-01Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load GameEugene Sandulenko
svn-id: r30122
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
svn-id: r30121
2008-01-01Fix bug #1811732: "MANIAC C64: German version not supported"Eugene Sandulenko
svn-id: r30119
2008-01-01experimental change to fade out to 120 ms instead from table for state music ↵Paweł Kołodziejski
with opcode 3 when few songs have the same attribute value svn-id: r30118
2008-01-01experimental change to prevent play first region with fade out if jump ↵Paweł Kołodziejski
opcode is attached svn-id: r30117
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
svn-id: r30116
2008-01-01Added EGA related constants Paul Gilbert
svn-id: r30115
2008-01-01Extended PaletteCollection class to handle EGA palettesPaul Gilbert
svn-id: r30114
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
svn-id: r30113
2008-01-01SCUMM: Moved tick duration into a constantMax Horn
svn-id: r30112
2008-01-01Patch #1839861 (Possible workaround for bugs related to ↵Max Horn
cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227 svn-id: r30111
2007-12-31Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ↵Filippos Karapetis
ring" svn-id: r30109
2007-12-31Removed obsolete _insaneRunning flagMax Horn
svn-id: r30107
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
of italian Lure when their datafiles sit in same directory. svn-id: r30106
2007-12-31Bugfix to data position start in vga decoder, and made ega/vga decoder ↵Paul Gilbert
methods public visibility svn-id: r30104
2007-12-31verified differences in play music code of the dig and comiPaweł Kołodziejski
svn-id: r30103
2007-12-31cleanupMax Horn
svn-id: r30102
2007-12-31Added code to handle EGA title screens being immediately shown rather than ↵Paul Gilbert
faded in svn-id: r30098
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
svn-id: r30097
2007-12-31Added support for decoding EGA screensPaul Gilbert
svn-id: r30096
2007-12-31Added code to support reading .ega filesPaul Gilbert
svn-id: r30095
2007-12-31Added detection for Italian EGA versionPaul Gilbert
svn-id: r30094
2007-12-31Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any ↵Oystein Eftevaag
numerical expressions in the asm to absolute values (moving the expression to comments) since the iPhone assembler can't handle them, and prepending an underscore to the exported symbols (with some preprocessor magic similar to the hq3x asm for handle ports where it's not needed) svn-id: r30093
2007-12-31I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I seeTorbjörn Andersson
now that it's defined for v8 games as well, so call processUpperActors() from that case too, just to be safe. svn-id: r30091
2007-12-30Draw subtitles over the verb coin in CoMI, not under. This is noticeable earlyTorbjörn Andersson
in the game, when Murray is talking to himself. I've verified this against the behaviour of the original interpreter. (Should this go into 0.11 as well?) svn-id: r30088
2007-12-30Ooops, this was not supposed to be commitedMax Horn
svn-id: r30087
2007-12-30atrib -> attrib; added some FIXME commentsMax Horn
svn-id: r30086
2007-12-30Patch #1689516: BASS: Update the cursor when right-clicking in inventoryMax Horn
svn-id: r30085